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What Should Legendary Mean to the Player?

GalvyrGalvyr Member, Alpha One, Alpha Two, Early Alpha Two
In other MMOs, Legendary items have become a common sight. In some games, even moderately invested players have one or more Legendaries. I feel as though Ashes should be different and will be. When it comes to Legendary items, how difficult to you think it should be to acquire them? Will a hundred people per server have a Legendary item? One person? Ten? Thoughts?

Comments

  • LudulluLudullu Member, Alpha Two
    https://ashesofcreation.wiki/Legendary_items

    Legendary Uniques being "1 per server" (7-8 reference). That's what legendary means to me.
  • WarthWarth Member, Alpha Two
    edited September 2022
    They should be rare, very rare and achievement to obtain in itself.
    If a game throws out legendary, then no item really is legendary.
    Full legendary gear? No, not unless you dedicate your live to the game for a very long time.
  • WarthWarth Member, Alpha Two
    Common Legendaries will get more common as time goes on.

    Unique Legendaries (i like to call them Artifacts) will be severely limited.
  • ZeeneazeZeeneaze Member
    edited September 2022
    NiKr wrote: »
    https://ashesofcreation.wiki/Legendary_items

    Legendary Uniques being "1 per server" (7-8 reference). That's what legendary means to me.

    From what I've heard equipable items have durability. Would it be better for legendaries to also have durability? Perhaps being unbreakable or having a time limit before they despawn from the player's inventory and go back into rotation? Which do you all think would be best?
  • LudulluLudullu Member, Alpha Two
    Zeeneaze wrote: »
    From what I've heard equipable items have durability. Would it be better for legendaries to also have durability? Perhaps being unbreakable or having a time limit before they despawn from the player's inventory and go back into rotation? Which do you all think would be best?
    The best would be not changing anything about them. They're just rare items. They break in the same way as anything else does. You want to repair it? Go farm the same boss until you get the same item so that you can deconstruct it and get the mats required to repair the original legendary item.

    This would limit the amount of legendaries in the game even more and would slow down the game's power creep by quite a bit.
  • NiKr wrote: »
    https://ashesofcreation.wiki/Legendary_items

    Legendary Uniques being "1 per server" (7-8 reference). That's what legendary means to me.

    "The amount of effort needed and interdependencies across the different types of players – between raiders and PvPers and crafters and even role players and the taverns and businesses: the processors and gatherers – all of those systems will likely have a component that lends toward creating or crafting that legendary item... "

    How will a role player help me to craft a legendary item?
    And the tavern?
    September 12. 2022: Being naked can also be used to bring a skilled artisan to different freeholds... Don't summon family!
  • DolyemDolyem Member, Alpha Two, Early Alpha Two
    edited September 2022
    I feel that the current plan for legendaries is cool, but I don't want them to be left to RNG for deciding who gets them. At least not ALL of them. I believe some should be earned through long and difficult personal achievement. If the items are 1 per server and dont decay back into a rotation, those items need to be incredibly difficult to obtain. Meaning whoever gets it has really earned it. Those requirements to achieve it should include not only group content, but individual content of great difficulty, as to not make it an easy grab for Mega guilds or streamers getting fed the gear by their army of followers.
    GJjUGHx.gif
  • StreviStrevi Member
    edited September 2022
    Dolyem wrote: »
    I feel that the current plan for legendaries is cool, but I don't want them to be left to RNG for deciding who gets them. At least not ALL of them. I believe some should be earned through long and difficult personal achievement. If the items are 1 per server and dont decay back into a rotation, those items need to be incredibly difficult to obtain. Meaning whoever gets it has really earned it. Those requirements to achieve it should include not only group content, but individual content of great difficulty, as to not make it an easy grab for Mega guilds or streamers getting fed the gear by their army of followers.

    The link above from the wiki said most of what you also mention.
    Except the "streamers getting fed the gear by their army of followers" part.

    Or maybe the streamer is the "role player" in that quote, who entertains his followers?
    September 12. 2022: Being naked can also be used to bring a skilled artisan to different freeholds... Don't summon family!
  • Mag7spyMag7spy Member, Alpha Two
    Best in slot gear you get from the hardest challenges not everyone can obtain. I don't view that as only one, I'd have a new rarity called heroic though where there can be only one. But seems like a lot of effort to create something just so only one person can get it.
  • Savic ProsperitySavic Prosperity Member, Alpha Two
    i would need to see their idea put into practice for legendries to see how it feels and their unique legendary specifically. I dont know if there being a limited amount is the right way to go; but only 1? ehhhhh something that is a massive pain on top of a massive time sink would probably be how i prefer it

    This does make me think of an item that is difficult to get a hold of is an item in Dofus. Basically it is a giant quest line of using a crafted item (used semi expensive mats if you didnt get it yourself to craft, higher level more expensive] that was a soul crystal that could capture monster groups after you defeat them. But you needed to get the "hard" version of every mob that exists, they didnt spawn very often, and there could only ever be one of those per zone until it was killed or captured with hundreds of enemies across all the game. In the original version of the game it was such a pain in the ass to get that very very few of this item existed. Having the item is a substantial potential damage/utility boost or allows you to wear heavier damage leaning gear.

    There isnt a limit on how many exist as much as just whoever completes the quest will get one. The game is fairly p2w now though so if you really wanted the best gear you can just swipe your way there unfortunately.
  • StreviStrevi Member
    edited September 2022
    Savic wrote: »
    The game is fairly p2w now though so if you really wanted the best gear you can just swipe your way there unfortunately.
    You help your streamer, he helps you with a legendary.
    My streamers don't play MMOs :(
    September 12. 2022: Being naked can also be used to bring a skilled artisan to different freeholds... Don't summon family!
  • BaSkA_9x2BaSkA_9x2 Member, Alpha Two
    In my opinion, Legendary should mean scarce, and by scarce I mean single digits per server and unrepairable.

    However, unfortunately that brings some problems. If the Legendary items are unrepairable and once broken can only be dismantled for materials, that means people will only use it when absolutely necessary. So the issue is that if people who have one never use them, the item might become unobtainable. I'm not sure how you fix that, I think that adding a "timer" to items is really bad, so that's not an option. For that reason, the only option left is to have extremely low drop chances for the completed item and/or for the resource needed to craft it to drop.

    It's an interesting idea, but I don't know how to fix its issues so that some items aren't literally removed from that server because the owner of the only Legendary Dagger quit the game.
    🎶Galo é Galo o resto é bosta🎶
  • Mag7spyMag7spy Member, Alpha Two
    edited September 2022
    Ya you just leave it at 1 durability and never touch it so no one else has a chance at it unless people day you to destroy it. That is why i think legendary should just be very rare, and have like a heroic type that is even more rare and you can only have one and it only last for a certain amount of time like a week.
  • ScarbeusScarbeus Member, Alpha Two
    Too many games title items as 'Legendary' when really after the game has been out for a while you just see them all over the place. If something is truly legendary it needs to be rare and powerful, not just a best in slot everyone has grinded for. As mentioned previously, whoever has one needs to have truly earnt it and they should be recognisable on the server by the item alone.
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  • DecidendiDecidendi Member
    edited September 2022
    I'm used to more 'grindy' games, where crafting takes a lot of group work and time, so I hope end-game items will not be obtainable easily. I'd like to see raid bosses drop recipes/mats for end-game gear that would require highest level artisans to craft. But I think the game is leaning towards that anyway.

    In general, I'd like to see loot-tables, in general, have a very very small chance of dropping awesome gear, that can also be crafted, at some 0.02% chance or so. It is always nice to get extremely lucky when grinding and drop that one weapon everyone wishes they had.
  • it should mean several things such as but not limited to:
    - item tier
    - item rarity
    - lore/historical/religious significance to ones class/spec/race etc

    Depending what game you use as a reference around game design, some legendries come with abilities, modifiers, enhancements etc.

    I would say keep it simple in design (for now) because having abilities/modifiers in legendary items can directly affect gameplay and design for mechanics etc. A big design around RPG's regardless of MMO or not is progression ranging from various vertical and horizontal systems.
  • Arya_YesheArya_Yeshe Member
    edited March 2023
    Games ruined the word "legendary".

    1. of, described in, or based on legends.
    2.remarkable enough to be famous; very well known.

    Which means that legendary is something that participated on something, being a legend or something from the real world that has recognition based on something.

    In games and in AoC, something legendary will instantly become legendary as a means of showing the item quality. So, the word "legendary" came from being something amazing to become just a stamp of quality...

    #sad



    To me, craftsmen would be able to craft items of high tier, but if the item was never used in doing anything great, then the item would not gain the status "legendary" for it's final ugprade. Basically you would have to take the item in a journey and make it become legendary. People would have to do something significant in PvE or PvP for that.

    I would go further and let the player rename the item, I could pretty much rename it as "Arya's Legendary Rapier" and use it in my piracy roleplay. Then I would let the players put together their own itemsets and sell them for profit.

    Great PvE players who can actually make good item sets would make a fortune in this.
    PvE means: A handful of coins and a bag of boredom.
  • Mag7spyMag7spy Member, Alpha Two
    Decidendi wrote: »
    I'm used to more 'grindy' games, where crafting takes a lot of group work and time, so I hope end-game items will not be obtainable easily. I'd like to see raid bosses drop recipes/mats for end-game gear that would require highest level artisans to craft. But I think the game is leaning towards that anyway.

    In general, I'd like to see loot-tables, in general, have a very very small chance of dropping awesome gear, that can also be crafted, at some 0.02% chance or so. It is always nice to get extremely lucky when grinding and drop that one weapon everyone wishes they had.

    If you have that mats to make a legendary i don't think it should be gated by being impossible to craft and setting people up to scam you potentially knowing how rare it is.

    There should be added perks if one does craft it for you though.
  • SpifSpif Member, Alpha Two
    Legendary Uniques should not be synonymous with "much more powerful", rather it should be an item just as powerful as Legendary but with a cool and unique skin or particle effect.

    Also, "one of a kind" doesn't really need to apply to Legendary-Unique. The first kill of a Legendary dragon could provide the raid with 10 dragon claws and 10 dragon teeth (legendary crafting items). Later kills drop them in much lower amounts. These items can be made into various types of gear by legendary crafters. So a specific server may get 5 Dragon fang daggers but only 1 dragon fang mace.
  • Arya_YesheArya_Yeshe Member
    edited March 2023
    Random dude crafts an item:
    -Behold... a legendary sword!!
    -Which legend it came from?
    -Uh... none?
    -In which war was this used?
    -None, I just MADE IT!!
    -Why is this a LE-GEN-DA-RY sword?
    -Because I said so.
    -Did you run any quest with it? Any of those "kill 10 boars" quests?
    PvE means: A handful of coins and a bag of boredom.
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