NiKr wrote: » https://ashesofcreation.wiki/Legendary_items Legendary Uniques being "1 per server" (7-8 reference). That's what legendary means to me.
Zeeneaze wrote: » From what I've heard equipable items have durability. Would it be better for legendaries to also have durability? Perhaps being unbreakable or having a time limit before they despawn from the player's inventory and go back into rotation? Which do you all think would be best?
Dolyem wrote: » I feel that the current plan for legendaries is cool, but I don't want them to be left to RNG for deciding who gets them. At least not ALL of them. I believe some should be earned through long and difficult personal achievement. If the items are 1 per server and dont decay back into a rotation, those items need to be incredibly difficult to obtain. Meaning whoever gets it has really earned it. Those requirements to achieve it should include not only group content, but individual content of great difficulty, as to not make it an easy grab for Mega guilds or streamers getting fed the gear by their army of followers.
Savic wrote: » The game is fairly p2w now though so if you really wanted the best gear you can just swipe your way there unfortunately.
Decidendi wrote: » I'm used to more 'grindy' games, where crafting takes a lot of group work and time, so I hope end-game items will not be obtainable easily. I'd like to see raid bosses drop recipes/mats for end-game gear that would require highest level artisans to craft. But I think the game is leaning towards that anyway. In general, I'd like to see loot-tables, in general, have a very very small chance of dropping awesome gear, that can also be crafted, at some 0.02% chance or so. It is always nice to get extremely lucky when grinding and drop that one weapon everyone wishes they had.