Dolyem wrote: » Make it where 1 real world hour amounts to about 3.0416 hours in game. That would set it to where about 1 real month would amount to an entire season in game around 90 in game days.
novercalis wrote: » Dolyem wrote: » Make it where 1 real world hour amounts to about 3.0416 hours in game. That would set it to where about 1 real month would amount to an entire season in game around 90 in game days. so a week consist of tendays?
Rando88 wrote: » So I did a quick calculation. If each year is 365 days and each season is a week, then every hour that goes by is 13 hours in game. If they make each season 2 weeks then each hour is 6.5 hours. If it were me I'd round it so if each season is 1 weeks it would be 2 hours irl/1 day in game or if each season is 2 weeks then 4 hours irl/ 1 day in game.
Dolyem wrote: » Rando88 wrote: » So I did a quick calculation. If each year is 365 days and each season is a week, then every hour that goes by is 13 hours in game. If they make each season 2 weeks then each hour is 6.5 hours. If it were me I'd round it so if each season is 1 weeks it would be 2 hours irl/1 day in game or if each season is 2 weeks then 4 hours irl/ 1 day in game. 1 week seasons are too fast of a rotation to make any seasonal resources in the game worth anything. I say make a season 1 real month. Allowing for 3 annual rotations in game with 1 real year.
Strevi wrote: » I would like to have only two weekends in the same season. The season change to happen in the middle of the week. That would help if seasons are important and I cannot play in one of the weekends. But 3 weekends for a season would make the year a bit long if I play every day.
Dolyem wrote: » Strevi wrote: » I would like to have only two weekends in the same season. The season change to happen in the middle of the week. That would help if seasons are important and I cannot play in one of the weekends. But 3 weekends for a season would make the year a bit long if I play every day. not necessarily, different regions have different biomes and are affected in different ways by each season. There is plenty to keep the scenery fresh throughout a month
Strevi wrote: » Dolyem wrote: » Strevi wrote: » I would like to have only two weekends in the same season. The season change to happen in the middle of the week. That would help if seasons are important and I cannot play in one of the weekends. But 3 weekends for a season would make the year a bit long if I play every day. not necessarily, different regions have different biomes and are affected in different ways by each season. There is plenty to keep the scenery fresh throughout a month Some people don't have time to be tourists. Those legendary dishes and drinks need skilled chefs... and the crops need care too.
BaSkA13 wrote: » I mean, one year in Verra doesn't need to be 365 days, one year in Mars is almost 700 days. With that said, I think that what really matters is how long each season will be, because we know that Node sieges, Castle sieges and other similar in-game events will have different cooldowns and countdowns based in real life days and prime time hours, which is fine. So, coming back to seasons, I believe that Ashes really needs to nail this. Seasons can't be too short so that it doesn't impact the game as it should and they can't be too long so that it impacts the game more than it should. I will understand if Intrepid chooses to make seasons one week long for Alpha 2 for testing purposes, however, in my opinion, the sweet spot is going to be one month long seasons. What that means is that some events which only happen in a season will, maybe, only happen again 3 real life months later, and each season will be played three times a year. I don't know how many in-game days one real life day will translate to, but I believe that how long seasons will last is more relevant.
BaSkA13 wrote: » I don't know how many in-game days one real life day will translate to, but I believe that how long seasons will last is more relevant.
Dolyem wrote: » Strevi wrote: » Dolyem wrote: » Strevi wrote: » I would like to have only two weekends in the same season. The season change to happen in the middle of the week. That would help if seasons are important and I cannot play in one of the weekends. But 3 weekends for a season would make the year a bit long if I play every day. not necessarily, different regions have different biomes and are affected in different ways by each season. There is plenty to keep the scenery fresh throughout a month Some people don't have time to be tourists. Those legendary dishes and drinks need skilled chefs... and the crops need care too. Thats true but you dont cater to the player with the least amount of time to play the game.
Strevi wrote: » Dolyem wrote: » Strevi wrote: » Dolyem wrote: » Strevi wrote: » I would like to have only two weekends in the same season. The season change to happen in the middle of the week. That would help if seasons are important and I cannot play in one of the weekends. But 3 weekends for a season would make the year a bit long if I play every day. not necessarily, different regions have different biomes and are affected in different ways by each season. There is plenty to keep the scenery fresh throughout a month Some people don't have time to be tourists. Those legendary dishes and drinks need skilled chefs... and the crops need care too. Thats true but you dont cater to the player with the least amount of time to play the game. That is also true. But depends how the game is balanced. If a legendary is easy to get, then is not a legendary anymore. If some players like to stay close to their node, where their business is, the game might be balanced based on how resilient they are. Based on such data, developers can set progress so that only 5% of crafters will reach the level required to produce legendary gear. And those might not have time to visit the other side of the map often.
Dolyem wrote: » Strevi wrote: » Dolyem wrote: » Strevi wrote: » Dolyem wrote: » Strevi wrote: » I would like to have only two weekends in the same season. The season change to happen in the middle of the week. That would help if seasons are important and I cannot play in one of the weekends. But 3 weekends for a season would make the year a bit long if I play every day. not necessarily, different regions have different biomes and are affected in different ways by each season. There is plenty to keep the scenery fresh throughout a month Some people don't have time to be tourists. Those legendary dishes and drinks need skilled chefs... and the crops need care too. Thats true but you dont cater to the player with the least amount of time to play the game. That is also true. But depends how the game is balanced. If a legendary is easy to get, then is not a legendary anymore. If some players like to stay close to their node, where their business is, the game might be balanced based on how resilient they are. Based on such data, developers can set progress so that only 5% of crafters will reach the level required to produce legendary gear. And those might not have time to visit the other side of the map often. And how does a players choice to invest all of their time into crafting have anything to do with how long a season lasts? They can pursue that and choose to forgo other content, but that doesnt mean you should make seasons worthless for the sake of convenience. If you make seasons too short, everything related to them will have to quick of a turnaround
Strevi wrote: » Dolyem wrote: » Strevi wrote: » Dolyem wrote: » Strevi wrote: » Dolyem wrote: » Strevi wrote: » I would like to have only two weekends in the same season. The season change to happen in the middle of the week. That would help if seasons are important and I cannot play in one of the weekends. But 3 weekends for a season would make the year a bit long if I play every day. not necessarily, different regions have different biomes and are affected in different ways by each season. There is plenty to keep the scenery fresh throughout a month Some people don't have time to be tourists. Those legendary dishes and drinks need skilled chefs... and the crops need care too. Thats true but you dont cater to the player with the least amount of time to play the game. That is also true. But depends how the game is balanced. If a legendary is easy to get, then is not a legendary anymore. If some players like to stay close to their node, where their business is, the game might be balanced based on how resilient they are. Based on such data, developers can set progress so that only 5% of crafters will reach the level required to produce legendary gear. And those might not have time to visit the other side of the map often. And how does a players choice to invest all of their time into crafting have anything to do with how long a season lasts? They can pursue that and choose to forgo other content, but that doesnt mean you should make seasons worthless for the sake of convenience. If you make seasons too short, everything related to them will have to quick of a turnaround If you have crops which you harvest once per year, then you get them once every 4 months in real life if seasons are long. The dynamic of the economy slows down. Anyway, I have no idea how things are or will be balanced. If you say there is a lot to do for a crafter all the time, independent of seasons, then any option is good.