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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Discuss: Choice and Building in Nodes
Dolyem
Member, Alpha Two, Early Alpha Two
So in another discussion about the validity of Auction Houses in games and whether or not they are necessary, it led me to look them up in ashes and found that there are several types of Auction Houses you can build.
"Auction house locations
Auction houses accompany unique node buildings in Economic nodes.[1]
-Markets in Village level economic nodes have auction houses that allow raw resources and processed goods to be posted.[1]
-Exchanges in Town nodes have expanded auction houses that allow all goods/items to be posted.[1]
-Economic nodes that have reached the metropolis stage unlock the linked economy superpower.[1]
-Up to two economic metropolises may be linked in this manner.[3]
-Metropolis level economic nodes enable worldwide sale prices for auction houses across Verra.[1]
-Items listed in one linked economic node can be bid on from any other linked economic node.[1]
-Linked economies also connect an economic metropolis and its vassal economic nodes.[10][1]"
This got me thinking.... Is there really going to be meaningful choices regarding structures of purpose to build in nodes? Or will it simply be the illusion of choice, and more like a list of buildings set as a goal to build for each node type?
What I mean by this is an Economic node going to have other meaningful choices to build if they decide not to have an auction house?
Will a Military node be able to ignore bounty hunting progression buildings to choose a different sort of build relating to military?
Will Scientific Nodes have to choose which types of research buildings they build at the cost of not having another type?
I would hope Religious Nodes have to make meaningful decisions based on different temples to different gods are built and limiting them.
My concern is that once you pick a node type, its just a matter of how much time you take to build it and the only limit is your nodes level as to what you can build, I hope there are still meaningful choices and sacrifices for building even at the level of a metropolis, and not simply unlocking everything that node type has to offer at max node level.
Edit: I also hope that there are plenty of options for building choices and not just obvious ones
"Auction house locations
Auction houses accompany unique node buildings in Economic nodes.[1]
-Markets in Village level economic nodes have auction houses that allow raw resources and processed goods to be posted.[1]
-Exchanges in Town nodes have expanded auction houses that allow all goods/items to be posted.[1]
-Economic nodes that have reached the metropolis stage unlock the linked economy superpower.[1]
-Up to two economic metropolises may be linked in this manner.[3]
-Metropolis level economic nodes enable worldwide sale prices for auction houses across Verra.[1]
-Items listed in one linked economic node can be bid on from any other linked economic node.[1]
-Linked economies also connect an economic metropolis and its vassal economic nodes.[10][1]"
This got me thinking.... Is there really going to be meaningful choices regarding structures of purpose to build in nodes? Or will it simply be the illusion of choice, and more like a list of buildings set as a goal to build for each node type?
What I mean by this is an Economic node going to have other meaningful choices to build if they decide not to have an auction house?
Will a Military node be able to ignore bounty hunting progression buildings to choose a different sort of build relating to military?
Will Scientific Nodes have to choose which types of research buildings they build at the cost of not having another type?
I would hope Religious Nodes have to make meaningful decisions based on different temples to different gods are built and limiting them.
My concern is that once you pick a node type, its just a matter of how much time you take to build it and the only limit is your nodes level as to what you can build, I hope there are still meaningful choices and sacrifices for building even at the level of a metropolis, and not simply unlocking everything that node type has to offer at max node level.
Edit: I also hope that there are plenty of options for building choices and not just obvious ones
1
Comments
You would have to move to that node type and abandon your current node.
Edit: Node locations and their types are static and do not change.
This is in the context of lvl3 nodes of course. At higher stages I really dunno if there'd be any kind of meaningful choice between the special buildings and whatever else you could choose. But we barely have any info on the topic so it's hard to say either way.
Yea I just wanted to bring the topic to attention so it can be acknowledged by the devs. It would be a shame to see every high level node be basically the same loadout with the same buildings. It would be beneficial to have the possibility of different features at different nodes even if they are the same type. Gives even more reason for caravans and just player movement in general across the map
I think you misunderstood what was written there. The auction house in an econ node isn't specficially built. Its part of the features the econ node unique building opens up. For more on that read " Know your Nodes: Economic"
Economy Nodes aren't limited to economy type buildings. Science Nodes aren't limited to Science type buildings
So Node specific buildings are locked in while having access to builds available across the board? Thats disappointing. I was hoping for node type building options.
Well I assumed that. I cant seem to figure out if there is just one node type unique building that upgrades at each stage or several that unlock and need to be built
Honestly this has the risk of following the footsteps of new world and their " choose a crafting bench to upgrade" system. Which I didn't very much like as it just caused problems early game and had no real relevance as the game aged.
Pretty much exactly this. I will say the main disadvantage in regards to the new world system was that it was also faction based. Having variety in stations and buildings can be beneficial but the faction stuff made it fall apart imo.
From the wiki:
Node buildings
Academy
Alchemist
Apartments
Armory
Auction house
Barracks
Blacksmiths
Caravanserai
City hall
College
Emporium
Exchange
Galleria
Guild halls
Inns
Library
Lumber yards
Marketplaces
Markets
Reliquary
Royal stables
Scholar's academy
Static housing
Taverns
Temples
Thieves' guild
Trader's company
University
Warehouses
Constructible node buildings
Alpha-1 mayoral node building user interface.[14]
Alpha-1 node building construction early preview.[15]
Node governments decide the location and types of constructible node buildings to be constructed within sectors of a node.[16][17][18]
Apartments
Marketplaces
Royal stables
These are buildings that the mayor has agency over determining whether or not they should be a constructed project. Constructible buildings can be selected at open plots that are gained as the node advances. If they elect to begin construction of one of these types of buildings- one of which is the marketplace- it'll grant certain trade benefits as well as some stalls that the citizens may participate in.[19] – Steven Sharif
The government decides how to specialize their node. Once they choose certain things they won't be able to choose other things.[16]
Node buildings live within a "tech tree" based on the stage of the node. Each stage offers stronger services to the node but must satisfy prerequisites for the building construction.[20]
Different governments may change the buildings within a node.[16]
And there could be regime change... If somebody doesn't like the fact that a market was built and they want to re-elect a new government next cycle, they can do so... and that market could be destroyed and a new building take its place.[16]