Dolyem wrote: » My concern is that once you pick a node type, its just a matter of how much time you take to build it...
Strevi wrote: » Dolyem wrote: » My concern is that once you pick a node type, its just a matter of how much time you take to build it... What if you change your mind and you want to pick another node type?
NiKr wrote: » I'd expect something similar to the guild size/buffs situation. Do you want to have a special building in your node or do you want another apartment building to have more citizens that can bring more taxes. And I'd expect the location of the node would also influence the potential choices. What if there's a very valuable resource in your node's ZOI and you need some form of crafting/processing building in your node to maximize your citizen's profits from that resource (and to bring more taxes to the node through the use of the building), but you only have space for 2 buildings and a strong guild has already said they want to be citizens of your node so you gonna want to get the apartment building for them. This is in the context of lvl3 nodes of course. At higher stages I really dunno if there'd be any kind of meaningful choice between the special buildings and whatever else you could choose. But we barely have any info on the topic so it's hard to say either way.
Dolyem wrote: » So in another discussion about the validity of Auction Houses in games and whether or not they are necessary, it led me to look them up in ashes and found that there are several types of Auction Houses you can build. "Auction house locations Auction houses accompany unique node buildings in Economic nodes.[1] -Markets in Village level economic nodes have auction houses that allow raw resources and processed goods to be posted.[1] -Exchanges in Town nodes have expanded auction houses that allow all goods/items to be posted.[1] -Economic nodes that have reached the metropolis stage unlock the linked economy superpower.[1] -Up to two economic metropolises may be linked in this manner.[3] -Metropolis level economic nodes enable worldwide sale prices for auction houses across Verra.[1] -Items listed in one linked economic node can be bid on from any other linked economic node.[1] -Linked economies also connect an economic metropolis and its vassal economic nodes.[10][1]" This got me thinking.... Is there really going to be meaningful choices regarding structures of purpose to build in nodes? Or will it simply be the illusion of choice, and more like a list of buildings set as a goal to build for each node type? What I mean by this is an Economic node going to have other meaningful choices to build if they decide not to have an auction house? Will a Military node be able to ignore bounty hunting progression buildings to choose a different sort of build relating to military? Will Scientific Nodes have to choose which types of research buildings they build at the cost of not having another type? I would hope Religious Nodes have to make meaningful decisions based on different temples to different gods are built and limiting them. My concern is that once you pick a node type, its just a matter of how much time you take to build it and the only limit is your nodes level as to what you can build, I hope there are still meaningful choices and sacrifices for building even at the level of a metropolis, and not simply unlocking everything that node type has to offer at max node level. Edit: I also hope that there are plenty of options for building choices and not just obvious ones
Warth wrote: » Dolyem wrote: » So in another discussion about the validity of Auction Houses in games and whether or not they are necessary, it led me to look them up in ashes and found that there are several types of Auction Houses you can build. "Auction house locations Auction houses accompany unique node buildings in Economic nodes.[1] -Markets in Village level economic nodes have auction houses that allow raw resources and processed goods to be posted.[1] -Exchanges in Town nodes have expanded auction houses that allow all goods/items to be posted.[1] -Economic nodes that have reached the metropolis stage unlock the linked economy superpower.[1] -Up to two economic metropolises may be linked in this manner.[3] -Metropolis level economic nodes enable worldwide sale prices for auction houses across Verra.[1] -Items listed in one linked economic node can be bid on from any other linked economic node.[1] -Linked economies also connect an economic metropolis and its vassal economic nodes.[10][1]" This got me thinking.... Is there really going to be meaningful choices regarding structures of purpose to build in nodes? Or will it simply be the illusion of choice, and more like a list of buildings set as a goal to build for each node type? What I mean by this is an Economic node going to have other meaningful choices to build if they decide not to have an auction house? Will a Military node be able to ignore bounty hunting progression buildings to choose a different sort of build relating to military? Will Scientific Nodes have to choose which types of research buildings they build at the cost of not having another type? I would hope Religious Nodes have to make meaningful decisions based on different temples to different gods are built and limiting them. My concern is that once you pick a node type, its just a matter of how much time you take to build it and the only limit is your nodes level as to what you can build, I hope there are still meaningful choices and sacrifices for building even at the level of a metropolis, and not simply unlocking everything that node type has to offer at max node level. Edit: I also hope that there are plenty of options for building choices and not just obvious ones I think you misunderstood what was written there. The auction house in an econ node isn't specficially built. Its part of the features the econ node unique building opens up. For more on that read " Know your Nodes: Economic" Economy Nodes aren't limited to economy type buildings. Science Nodes aren't limited to Science type buildings
Warth wrote: » There might be some types that are restricted to type, we don't know. But some certainly are cross type
Sathrago wrote: » I get what you mean to ask here completely. We need to know from the team if we are going to get more building options than we can place. Or if there are a set amount of buildings that can be built, and the choice is just which order and location they can be built in. Honestly this has the risk of following the footsteps of new world and their " choose a crafting bench to upgrade" system. Which I didn't very much like as it just caused problems early game and had no real relevance as the game aged.