Volgaris wrote: » Will Ashes be a questing hub grindfest? Going from one quest hub to the next, completing boring task after boring task? All for the sake of efficiency? If these boring tasks and quests didn't reward EXP no one would do them. So is quest EXP an issue, or is it poor quest design? Both? Quest EXP covers up poor quest design, a large number of quests in the world gives the illusion that world is active, that things are happening with the unblinking stationary NPCs. So the quest treadmill is just a means to an end, max level and the end game. At the cost of a poor leveling experience, one that feels like a chore rather than entertainment. I wonder what way Ashes will handle this problem. Will they copy the current systems out there? Or will they innovate something new to re energize the leveling process.
tautau wrote: » You can play the game how you want, there are many many choices and ways to play. If you are bored, it is really your fault. Kind of like life, ya' know?
Decidendi wrote: » Do enlighten us then, what could be new in terms of Sand-Box MMO that gives you a choice to follow several different paths in order to level up your character? You'll have mobs, dungeons, several types of quests - both node related and MSQ and several other ways in which you'll be able to level up. Personally, I never was a fan of questing and always went for alternative ways if I wanted to level up quicker (i.e AOE farming), but it's a personal preference.