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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Rivers
tugowar
Member, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
Hi,
1. Can players swim?
2. Are there inland rivers connected to the sea of sufficient width that a caravan will be transformed into a raft?
3. Can or should rivers be pvp zones, like the open seas are?
1. Can players swim?
2. Are there inland rivers connected to the sea of sufficient width that a caravan will be transformed into a raft?
3. Can or should rivers be pvp zones, like the open seas are?
Virtue is the only good.
2
Comments
In response to whether players can swim: Yes they can!
And I don’t think think rivers should be PvP zones. It seems like that would be a messy situation.
Virtue is the only good.
Would like to know how a group ship with cannons would work against a caravan in water mode, though.
2. Yes the part one - I don’t know on part 2
3. No
I would like rivers to have current though.
Wouldn't it make more sense to be forced to look for shallow points and bridges to form choke points for ambush?
If you know there's only like 3-5 possible ways for someone to cross a river with a caravan, I think it leads to better engaging gameplay since both parties can anticipate a fight.
I'm not sure I like the idea of all rivers becoming PvP zones.
For naval combat, thematically, I don't think it makes sense. Pirates exist on the open seas since they can escape. On a river, you'd realistically only be travelling down stream unless you're a viking. I also don't imagine large vessles having much room to navigate on a river.
For low scale PvP, I also don't see why this would make sense to be an open PvP zone. I feel like the combat area and window of opportunity to make use of it would be very limited. Getting flagged just because you crossed a river and having to wait 90s every time for it to unflag sounds like it'll just be a nuisance.
People can attack and defend Caravans, whether those Caravans are on land or in the water. You can call the attackers of water Caravans "pirates" if you want to, sure.
It's probably possible for players to have personal Naval Caravans move down rivers.
We don't have enough info to know whether Mayoral or Quest Driven Caravans will have river routes.
Bandits attack riverboats, so I dunno why that would be precluded in Verra.
Virtue is the only good.
Apologies, I understand bandits and highway men do exist on land but from my understanding IS have chosen only Pirates/Privateering to being an exception that autoflags everyone.
I also assumed he meant creating a raft to move directly across the river instead of using it for upstream/downstream travel.
That's the error then. Pirates (the activity) are not the exception, the Open Seas (location) is. Obviously those are related, but near shore piracy for example is specifically not exempt.
Caravans, even in their water "mode" are already corruption-free PvP objectives though, so the question is pointless as a whole. The OP is asking if they should be able to freely gank low-level players crossing rivers normally or not. It's not about caravans. Those were corruption-free already.
harsh, but i acknowledged as much maybe 4 or 5 posts down. i forgot about the caravan flag mechanic.
Virtue is the only good.
My apologies. I missed that post (on mobile). There have been so many not-so-subtle similar "requests", lately that I didn't think to question it.
This is another point I wanted to make. If you cross at the bridge you go right over. If you try to ford it at a deep point, you spend a lot of extra time sitting on the shore while your caravan reconfigures for water, only to have the same "sitting duck" period on the way back. It's a valid tactic if you think you'll get away with it, but there's definitely a trade off that makes bridges and natural crossings valuable. If anything, it's another of the many risk/reward options that Ashes aims to offer.