Taleof2Cities wrote: » Notice I said “grief” even though you made a nice attempt to steer around the word.
tugowar wrote: » Hi, What do you think of the idea of a node ZOI setting a closed door policy, especially say a militaristic node style? The effect of this is that non-citizens and non-allies of the ZOI are "corruption free" targets. That's not to say that you have to grief them, but if they come into your territory, there's no corruption for defending the borders. The advantages to this is it lets a node aggressively defend its resources. Maybe you balance it by having drawbacks to the policy, such as decreased trade efficacy. So even though you monopolize the resources, you can't trade it as well as you otherwise would be able to. Also, if a foreigner dies, they can resurrect outside the borders (to prevent griefing) but they lose their collectibles for the transport. What do you think?
Dygz wrote: » Also, sounds like a great way to encourage a Siege.
Dygz wrote: » I think the closest you get to the OP is Enemy of the State? And I think there's probably a limit a to how many Nodes you can be at war with at the same time. Also, sounds like a great way to encourage a Siege.
Veeshan wrote: » tbh not much point waring nodes that are not your neighbours anyway due to size of the world :P
MaiWaifu wrote: » I think this should be implemented just to see who'd be silly enough to pick this perk. Realistically, if everyone that isn't a citizen is a free target, you're going to run out of players supporting your city. You can't get new players and you can't get existing players to change citizenship to yours since you'll kill them on sight. Without new people coming in, you're essentially North Korea'ing yourselves. Being isolationist will destroy your own economy.
tugowar wrote: » Good practical point. You'd have to have an "embassy" or "border checkpoint" for your papers. The policy idea is breaking down.
Taleof2Cities wrote: » No. If you want to grief players you’ll have to navigate the consequences.