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To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Request for Ranger Showcase Stream
Mayhem
Member, Intrepid Pack, Alpha One, Alpha Two, Early Alpha Two
I'd like to see how the abilities/weapon attacks function between tab and action. Like be clear on ''this is how this ability works in tab mode, now if i switch to action mode this is how it works in action. (if implemented)
Maybe talk a little bit about the possible benefits of action over tab (i know hard cc is supposed to be action) but if there is more like increased range/damage or such. (possibly aiming your ranged weapon attacks/projectile abilities for more risk/reward)
Also what direction you are going with action combat at the moment (some streams back it was mentioned the abilities might change from tab to action or be completely separate)
Maybe talk a little bit about the possible benefits of action over tab (i know hard cc is supposed to be action) but if there is more like increased range/damage or such. (possibly aiming your ranged weapon attacks/projectile abilities for more risk/reward)
Also what direction you are going with action combat at the moment (some streams back it was mentioned the abilities might change from tab to action or be completely separate)
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Comments
https://youtu.be/4XLJelgfO3g
(I had to get that out of my system... carry on)
It’s being planned for the September Livestream.
I wouldn’t set your expectations high on a deep dive of tab target versus action combat ... the game is still in Alpha.
100% absolutely this
Learn from the melee showcase mistake and make sure to clearly show and tell the combat.
1. What's the direction for bow combat: action (draw and fire ala ESO/Skyrim) or tab (ala WoW and NWO)?
2. What planned unique utility skills will Rangers have that contribute to a group (in both PvE and PvP)?
3. Rangers tend to be the most adept in wilderness settings, what are the plans for anything particularly interesting for environmental interactions (e.g. tracking, camouflage, etc)?
Even being in Alpha, concepts should be defined now. Changing back and forth adds delays.
I second all of these points, but would like to add one more of my own:
4. How will the Ranger class use a "pet", if at all, and how will it differ than other classes using 'battle pets'?
Founder and Guild Leader of -Providence-
5. How will "ammo" work? Just bundles of arrows on you at all times?
Founder and Guild Leader of -Providence-
as long as ammo is weightless, has it's own slot, and isnt tedious to "reload" then I'm fine with it.
Alternatively you could go the new world route and have ammo be a damage increase on top of an otherwise infinite baseline ammo. So you dont need ammo to function but it still has value as a higher damage consumable option.
100% agree with this, need to know balance as it will determined if people think action is obsolete if tab has all the damage and benefits with 0 draw backs. By default skill being needed should mean there are benefits for action depending on how the skill works.
Ie long distance shot you need to aim compared to if there was a same kind of skill that was tab for long distance where it automatically curves and always hits the target.
If I craft and sell the arrows, I'll be sure they also break and cannot be retrieved, so that I can sell more of them.
I’d argue that’s exactly what they’re avoiding by not being concrete about it yet. If they pick one now while the mechanics and class kits are half-baked, they might end up changing it later. But if they develop it all while remaining fluid and uncommitted to exact execution details surrounding tab vs action, then the combat being fun will take precedence and the way it’s executed will naturally come along as they go.
So you say they may go full tab target or full action combat?
Edit:
You are right, keeping freedom to change is OK. I just hope they think well and decide before beta and not wait to get player feedbak that late. Beta feels somewhat late for this kind of mechanic in my opinion. Some players will pull toward tab target others toward action... I'd rather see the players prepared than having a surprise
We MIGHT be past the point where the decision was coming up, now, but it was noted a few years ago that if Action Combat had issues, then Full Tab Target was the fallback.
We have heard no similar possibility for full action, as far as we know not even the most dedicated Action Combat player will likely be able to have zero 'Tab Target' skills, though considering how the reticle works as of now, they might just 'work like Action' in many situations anyway.
I hope they mix them well to allow an action feel too.
The previous combat showcase had a few 'tells' in it that imply they will not need to go back to full Tab Target, but for other reasons I expect them to retain quite a few Tab Target outcomes.
This isn't surprising at all, of course, it's what we've been told from the beginning. I just hope that all the people who don't like a certain type of combat flow aren't completely turned off by the likely requirements of a specific aspect of it.
This is probably why people care about the Ranger showcase, it will tell us most of the rest of the information 'needed' to make educated 'guesses' about the requirements. Though I expect it will just be, again... 'exactly what they said from the beginning'.
Are you telling me pantheon rise of the fallen combat doesn't get you excited?
I hear now first time about it. As far as I know you, you could have ended your post with a too
I'll have to check that game out but AoC feels amazing so far. Nice forum too.
This is the type combat and its done in Everquest style. ancient and old. Combat meant for its complexity to come from min maxing over actual skill based combat. https://www.youtube.com/watch?v=vKFiPnbKYIA&t=1809s
lol that's literal Dog shit
20 years ago it would ground break, now in current times I agree with you. Also understand what alpha gameplay is but the spirt of how it will be is clear as day and their mentions on the parts they were "hyped" about in the showing is meh.
Same with EQ and full tab focused gameplay (though clearly WoW created the stadard for that and is much better, faster and fluid than pantheon)
The word im hearing from so many people is action combat, it is what people want now adays and what mmorpgs are pushing towards. Full tab is going to be left in the dark soon enough. A mmorpg just needs the complexity of tab with the combat of action. And by complexity i don't mean having 40 skills on you skill bar that all look the same. Nor do I mean anywhere close to new world combat where that game only have like 3 skills.
Looks like a game made by an indie team. I feel so sorry for them
Yet another mmo which will fail.
We will show off as much as we're able to with what is ready to demonstrate! ^_^ and we're excited to hear your thoughts on it!
Nice, feedback will be coming