Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
What about this feature from an otherwise shitty MMO?
Tenaciel
Member, Alpha Two
So, I'm not sure the rest of you are familiar or not with Metin2, but here in eastern Europe, was really popular back then.
It was a BAD MMO, but I think it has some interesting features, which ashes can benefit from:
1. Market system: there was no auction house there. Player had the abilities to basically "turn into a shop". In this way, the cities main sqere was like a huge market, where every player had there stores, named creatively, placed creatively...in this way, the city felt alive...I think this feature fits and suits really well the player driven world of ashes. The only annoying part was, that you had to afk a long time and wait for the customer in the "shop form". This can be improved in many ways, but the basic idea is really good I think. What is your opinion?
2. Very rare drops: there was a weapon, which had a very very very low droprate. On top of that, this weapon had a unique stat, to increase damage with a certain percentage. The higher the percentage is, the lower the chance...in this way, truely legendary weapons was created, because one of this beast of a weapon was well-knowed around the server.
3. The other good features are already planned for ashes, and Im really happy about it
It was a BAD MMO, but I think it has some interesting features, which ashes can benefit from:
1. Market system: there was no auction house there. Player had the abilities to basically "turn into a shop". In this way, the cities main sqere was like a huge market, where every player had there stores, named creatively, placed creatively...in this way, the city felt alive...I think this feature fits and suits really well the player driven world of ashes. The only annoying part was, that you had to afk a long time and wait for the customer in the "shop form". This can be improved in many ways, but the basic idea is really good I think. What is your opinion?
2. Very rare drops: there was a weapon, which had a very very very low droprate. On top of that, this weapon had a unique stat, to increase damage with a certain percentage. The higher the percentage is, the lower the chance...in this way, truely legendary weapons was created, because one of this beast of a weapon was well-knowed around the server.
3. The other good features are already planned for ashes, and Im really happy about it
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Comments
Thanks for the answer...
The player stalls willbe a very nice feature to make the towns feel alive.