Recently I started the new Wow classic expansion Wotlk and it instantly catched me again. So I asked myself what elements in classic are different from WoW retail and I think I found an answer. One thing I like about classic is the fact, that you can start fresh. You dont have the feeling of missing out on any content from the past and you dont feel overwhelmed by thousands of irrelevant in game achievments you have no more touching points to but that are still in the game listed.
So what I would like to see for Ashes of Creation is, that there will not be an achievment, armor and mount recolour for every stone you chopped and every soup you cooked. Although I hope, that with later expansions, older content will still be as relevant and achievments, armor and mount rewards are only for real ingame acomplishments like becoming an Arena Master.
Otherways I am sure, that at some point in the future an reward overload will be a barrier of entry for new players and older players, that quit for some time and are trying to come back. They will be scared off of the massiv amount of content, they feel, they have to do to catch up, or they on the other hand dont feel challenged for working torwards a real ingame goal in the first place because they dont know where to start and they dont see the forest for the trees. They instead will look out for another game, where everybody can start fresh and equal.
What do you guys think about this topic?