Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Tavern Game(s) Ideas
Abarat
Member, Alpha One, Alpha Two, Early Alpha Two
I am fairly interested in what tavern activities/games are going to be in the game.
I was thinking of some version(s) of:
Rock Paper Scissors
Darts
Roulette
War (each plays one card, highest wins)
Backgammon (probably too long)
Cribbage (probably too long)
Dice Game (we call it Greed, not sure what other names it goes by)
It would be cool if you could go in the back room (instanced?) and bet on physical combatants (ai MOBS perhaps)
connect 4
Some version of slots.
Karaoke? (with real voice chat)
Jarts
Players could perhaps make wagers with each other and the 'house' gets a cut.
I was thinking of some version(s) of:
Rock Paper Scissors
Darts
Roulette
War (each plays one card, highest wins)
Backgammon (probably too long)
Cribbage (probably too long)
Dice Game (we call it Greed, not sure what other names it goes by)
It would be cool if you could go in the back room (instanced?) and bet on physical combatants (ai MOBS perhaps)
connect 4
Some version of slots.
Karaoke? (with real voice chat)
Jarts
Players could perhaps make wagers with each other and the 'house' gets a cut.
3
Comments
For example, the card game requires each player to bet 10 gold on the game at a 10% tax rate. The total bet is 20 gold, the node gets 2 gold and the winner takes 18 gold.
Anyway…
- Poker
- Baccarat
- Tulnar spin the bottle
- Knife throwing
- Bartending games
- Slot machines
Knife throwing... far superior to darts.
@CROW3
Well done.
a simple in game card name similar to gwent, I don't like the idea of slots personally, i'd prefer only directly competitive games rather than leaning hard into a casino rp.
The Wolves of Verra
are recruiting: https://discord.gg/Rt8G3sNYac
I like some of the other ideas as well, like placing bets of people dueling. that'd be bad ass. Except karaoke (🤮), hell naw..
No. No, thank you. No carebear shit. Horrible idea.
Yes, please! Voice modifiers on VOIP!
Virtue is the only good.
i most interested in games that will allow competitive group gambling, like Poker, Blackjack, Craps types games.
i think very simple card games and dice games would be the most fun and social.
Games that require skill, like darts or pool, will be perfected by hustlers and probably avoided by gamblers. could still be fun to play with friends tho
How about an actual Ashes Of Creation card game along the lines of Magic or Top Trumps?
It would involve deck building and the decks would be compromised of cards collected in the game world.
NPC's would drop their cards upon death, so you would only have access to cards of mobs you have killed and cards you've collected to build your deck.
This could work in tandem with a collector's book/bestiary. As you explore the world and kill NPC's you unlock that NPC's card, which you can then use to build a deck, which in turn, can be used in a game in a tavern against other players.
The "Cards" would be all the different types of NPC in the game and at the start, the cards would be in a UI Menu, face down. When you kill an NPC the card is turned revealing the NPC's Card and its stats, which can then be added to your deck if you choose.
It would be a fun way to encourage people to go out and explore and kill as many of the different creatures in the world as they can. You could even implement cards related to exploration, or have rare drops. Allowing players to build a deck within the game by playing the game.
Rather than being separate, they are interwoven and it becomes a dynamic new system that can be added to and developed as a unique creation rather than just having a 5-minute "oh that's cool" type of experience that a bunch of traditional games might elicit.
Of course if they don't do this, then definitely would be cool to just incorporate it IRL and play
The game rules would depend on
- the dominant race in the node
- the tavern owner race
- the players race
All of them would bring some elements into the game, making the player aware that the culture is different as he travels over the map.
That'd be cool.
Players could craft cards of their own making. Make it easy to add the likeness of a character/ place from the game to its portrait.
Or make it not easy lol; have to draw a large sketch of the character/place while you're there then use that sketch to make the finished portrait on the card.
Bone cards. . . Wood cards. . . stone cards. . . whatever theme.
Actually you could use a first person view and copy that first person view onto a piece of paper with a sketching look to it; then full picture when painting a card with some effects if you want.
Yes the sketch and painting would be automatic like press a button then wait.
Or the tavern owner could host an escape room, with a similar concept that there are hidden puzzles around the tavern and people have to work together to figure out how to get out (or try to sabotage to prevent others from figuring it out)
That sounds sick, love the idea of having some physics based games
I say this because physical triggers and moving parts that you can customize tend to be buggy and affect FPS and Server performance. Like Garry's Mod or whatever.
Flexibility in function tends to do that. If it were rudimentary or maybe the assets/functions were well tested and programmed or something -- I don't know -- I might be worried about nothing.