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Tavern Game(s) Ideas

AbaratAbarat Member, Alpha One, Adventurer
edited September 2022 in General Discussion
I am fairly interested in what tavern activities/games are going to be in the game.

I was thinking of some version(s) of:

Rock Paper Scissors
Darts
Roulette
War (each plays one card, highest wins)
Backgammon (probably too long)
Cribbage (probably too long)
Dice Game (we call it Greed, not sure what other names it goes by)
It would be cool if you could go in the back room (instanced?) and bet on physical combatants (ai MOBS perhaps)
connect 4
Some version of slots.
Karaoke? (with real voice chat)
Jarts

Players could perhaps make wagers with each other and the 'house' gets a cut.

Comments

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    I like the idea of some of these, but always keep them simple and quick. I wonder if there would be a gambling issue? Maybe have it so you can't bet money directly into any of the games. It's just about whoever wins. If players were to bet on anything (money or items) that would have to be a separate agreement between the two of them outside of the minigame.
    r7ldqg4wh0yj.gif
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    tautautautau Member, Alpha One, Adventurer
    I read that nodes will be able to set a tax rate on tavern games. That implies that there will be a fee associated with the games, right?

    For example, the card game requires each player to bet 10 gold on the game at a 10% tax rate. The total bet is 20 gold, the node gets 2 gold and the winner takes 18 gold.
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    Abarat wrote: »
    Karaoke? (with real voice chat)
    Sea shanties with real dwarven voice. :smiley:
    September 12. 2022: Being naked can also be used to bring a skilled artisan to different freeholds... Don't summon family!
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    For the card games, either the card backs or one of the face cards should have a pelican. In fact, card backs would be an interesting collectible.
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    AbaratAbarat Member, Alpha One, Adventurer
    edited September 2022
    perhaps you could win a token that spares you from the hardships of pvp. then you would not need to quit the game.
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    You said Karaoke before you said ‘poker.’ 😵‍💫

    Anyway…

    - Poker
    - Baccarat
    - Tulnar spin the bottle
    - Knife throwing
    - Bartending games
    - Slot machines
    AoC+Dwarf+750v3.png
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    AbaratAbarat Member, Alpha One, Adventurer
    edited September 2022
    OHHH. Baccarat. Perfect. It will expose a very mysterious game to thousands
    Knife throwing... far superior to darts.

    @CROW3

    Well done.
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    Abarat wrote: »
    I am fairly interested in what tavern activities/games are going to be in the game.

    a simple in game card name similar to gwent, I don't like the idea of slots personally, i'd prefer only directly competitive games rather than leaning hard into a casino rp.
    2edh26ackfsa.png
    The Wolves of Verra
    are recruiting: https://discord.gg/Rt8G3sNYac
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    Underhand throw games. Physics based. Hold mouse click button, move down and up and release.
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    Texas Hold'em. Blackjack. Chess.

    I like some of the other ideas as well, like placing bets of people dueling. that'd be bad ass. Except karaoke (🤮), hell naw..

    Abarat wrote: »
    perhaps you could win a token that spares you from the hardships of pvp. then you would not need to quit the game.

    No. No, thank you. No carebear shit. Horrible idea.
    sJ4g8FI.png
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    Abarat wrote: »
    perhaps you could win a token that spares you from the hardships of pvp. then you would not need to quit the game.

    2014cv5sd2bw.gif

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    tugowartugowar Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One
    Strevi wrote: »
    Abarat wrote: »
    Karaoke? (with real voice chat)
    Sea shanties with real dwarven voice. :smiley:

    Yes, please! Voice modifiers on VOIP!

    Virtue is the only good.
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    if they have card games, i'm curious how they'll design the deck. i doubt they'd use a Standard 52 in a fantasy world. Will they just reskin a 52 deck, or create an entirely unique deck with new games?
    i most interested in games that will allow competitive group gambling, like Poker, Blackjack, Craps types games.
    i think very simple card games and dice games would be the most fun and social.
    Games that require skill, like darts or pool, will be perfected by hustlers and probably avoided by gamblers. could still be fun to play with friends tho
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    WHIT3ROS3WHIT3ROS3 Member
    edited September 2022
    I think it would be easy to just add on a bunch of traditional games... I'd like to see some innovation.

    How about an actual Ashes Of Creation card game along the lines of Magic or Top Trumps?

    It would involve deck building and the decks would be compromised of cards collected in the game world.

    NPC's would drop their cards upon death, so you would only have access to cards of mobs you have killed and cards you've collected to build your deck.

    This could work in tandem with a collector's book/bestiary. As you explore the world and kill NPC's you unlock that NPC's card, which you can then use to build a deck, which in turn, can be used in a game in a tavern against other players.

    The "Cards" would be all the different types of NPC in the game and at the start, the cards would be in a UI Menu, face down. When you kill an NPC the card is turned revealing the NPC's Card and its stats, which can then be added to your deck if you choose.

    It would be a fun way to encourage people to go out and explore and kill as many of the different creatures in the world as they can. You could even implement cards related to exploration, or have rare drops. Allowing players to build a deck within the game by playing the game.

    Rather than being separate, they are interwoven and it becomes a dynamic new system that can be added to and developed as a unique creation rather than just having a 5-minute "oh that's cool" type of experience that a bunch of traditional games might elicit.
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    LordXpLordXp Member, Alpha One, Adventurer
    I actually think it would be great to have drinking games where your characters actually get inebriated. Probably difficult to do especially if you want to take it a step further and base it off constitution levels.

    Of course if they don't do this, then definitely would be cool to just incorporate it IRL and play
    fajah55rhetm.jpg


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    A simple strategy game, with a small variation from race to race.
    The game rules would depend on
    - the dominant race in the node
    - the tavern owner race
    - the players race
    All of them would bring some elements into the game, making the player aware that the culture is different as he travels over the map.
    September 12. 2022: Being naked can also be used to bring a skilled artisan to different freeholds... Don't summon family!
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    SapiverenusSapiverenus Member
    edited September 2022
    tugowar wrote: »
    Strevi wrote: »
    Abarat wrote: »
    Karaoke? (with real voice chat)
    Sea shanties with real dwarven voice. :smiley:

    Yes, please! Voice modifiers on VOIP!

    That'd be cool.
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    SapiverenusSapiverenus Member
    edited September 2022
    WHIT3ROS3 wrote: »
    I think it would be easy to just add on a bunch of traditional games... I'd like to see some innovation.

    How about an actual Ashes Of Creation card game along the lines of Magic or Top Trumps?

    It would involve deck building and the decks would be compromised of cards collected in the game world.

    NPC's would drop their cards upon death, so you would only have access to cards of mobs you have killed and cards you've collected to build your deck.

    This could work in tandem with a collector's book/bestiary. As you explore the world and kill NPC's you unlock that NPC's card, which you can then use to build a deck, which in turn, can be used in a game in a tavern against other players.

    The "Cards" would be all the different types of NPC in the game and at the start, the cards would be in a UI Menu, face down. When you kill an NPC the card is turned revealing the NPC's Card and its stats, which can then be added to your deck if you choose.

    It would be a fun way to encourage people to go out and explore and kill as many of the different creatures in the world as they can. You could even implement cards related to exploration, or have rare drops. Allowing players to build a deck within the game by playing the game.

    Rather than being separate, they are interwoven and it becomes a dynamic new system that can be added to and developed as a unique creation rather than just having a 5-minute "oh that's cool" type of experience that a bunch of traditional games might elicit.

    Players could craft cards of their own making. Make it easy to add the likeness of a character/ place from the game to its portrait.

    Or make it not easy lol; have to draw a large sketch of the character/place while you're there then use that sketch to make the finished portrait on the card.
    Bone cards. . . Wood cards. . . stone cards. . . whatever theme.

    Actually you could use a first person view and copy that first person view onto a piece of paper with a sketching look to it; then full picture when painting a card with some effects if you want.
    Yes the sketch and painting would be automatic like press a button then wait.
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    How about the tavern owner can agree to host a murder mystery inside the tavern, where each player has a hidden role like "among us" or something- and there could be different trap doors/hidden passages, light switches, and other tools around the tavern to find and utilize to take people out or catch the killer. Maybe there is an entire area under the tavern in the underrealm that could be used as the playspace for the event to take place

    Or the tavern owner could host an escape room, with a similar concept that there are hidden puzzles around the tavern and people have to work together to figure out how to get out (or try to sabotage to prevent others from figuring it out)
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    Ace1234Ace1234 Member
    edited September 2022
    Underhand throw games. Physics based. Hold mouse click button, move down and up and release.

    That sounds sick, love the idea of having some physics based games
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    SapiverenusSapiverenus Member
    edited September 2022
    I'm not a fan of those mystery/ room kinds of games but Unreal has some good tools that should make developing it easy enough. Server side should be fine I guess since it's slower pace but I'm betting the context shift will make it exploitable in some way. So it might be a bit more investment than considered.
    I say this because physical triggers and moving parts that you can customize tend to be buggy and affect FPS and Server performance. Like Garry's Mod or whatever.
    Flexibility in function tends to do that. If it were rudimentary or maybe the assets/functions were well tested and programmed or something -- I don't know -- I might be worried about nothing.
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