Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
risk vs. reward.
Abarat
Member, Alpha One, Alpha Two, Early Alpha Two
there has been a lot of talk about the changes to oceans in the name of 'risk vs. reward'... but, I don't think everyone is understanding the risk side... or the reward frankly. I am SURE I don't understand it either. It's new.
What if putting goods on a caravan and getting them to their destination gives you a built in 1.5 times economic advantage.
cool right. but what if that same amount of goods (and we know a cargo ship can carry much more than a caravan) gives you a 3.5 times economic advantage by getting it to the other continent (or an island)?
This is the risk vs. reward side of things. I think this potential is missing in many of the juvenile arguments that ocean life is less risky than more.
WE DONT UNDERSTAND THE GAME YET. THINGS ARE CHANGING.
"Steven told me in an interview" is a weak starter when Steven opened this discussion in the live stream with "Things have need to change" based upon our actual implementation of things in the engine. I would think that argument is more persuasive than "it said in the Kickstarter" four years ago.
I want a fun game. We all (or most of us) are into this game because we believe in Steven and his vision... not a specific quote many months/years ago or a desire to change the core vision of the game because we personally only want to PVP when it is convenient and we want to.
What if putting goods on a caravan and getting them to their destination gives you a built in 1.5 times economic advantage.
cool right. but what if that same amount of goods (and we know a cargo ship can carry much more than a caravan) gives you a 3.5 times economic advantage by getting it to the other continent (or an island)?
This is the risk vs. reward side of things. I think this potential is missing in many of the juvenile arguments that ocean life is less risky than more.
WE DONT UNDERSTAND THE GAME YET. THINGS ARE CHANGING.
"Steven told me in an interview" is a weak starter when Steven opened this discussion in the live stream with "Things have need to change" based upon our actual implementation of things in the engine. I would think that argument is more persuasive than "it said in the Kickstarter" four years ago.
I want a fun game. We all (or most of us) are into this game because we believe in Steven and his vision... not a specific quote many months/years ago or a desire to change the core vision of the game because we personally only want to PVP when it is convenient and we want to.
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Comments
So...Naval Caravans cannot be the same risk v reward Steven was talking about because that is not a change.
If, like Caravans and Sieges, the Open Seas has no death penalties, I'm cool with that.
No risk for me. People can kill me all they wish. And... it's easy enough to just use my auqatic mounts rather than ships.
I feel bad for you.. but am hoping you find a way to have fun in this game that you are apparently MASSIVELY invested in, somehow, despite hating the fundamental principles it is built on.
However, even Steven isn't perfect, so if/when he makes a mistake, testing will show if decisions are good or bad, and if something can be improved/balanced/reverted, it hopefully will.
Has been for years.
Global Corruption flagging was a core component. That has changed significantly.
I'm not sure what the point of your thread is though.
Even more reason the statement "I will test the game, but not play it" it so rediculous.
Can you specify all the specifics of the naval caravans that you are so sure you understand? What if, and i Know this is a crazy idea, that when implementing the ACTUAL mechanics of these things, they felt a change was needed.
You are stuck on vision... we are on the 'tire meets road' version of things.
I did that for an entire decade when I worked at Activision.
I am sure you will be asking yourself this question for a long time.
So... what is it you want the community to do??
You're mentally ill.
In that game if you want higher profits for items, you must transport them through open PvP zones. I imagine ashes is going for the same concept.
Just give packs realistic weight and size so you need larger transportation: https://forums.ashesofcreation.com/discussion/53683/backpacks-not-inventories/p1
And let level 1 - 10s with 0 Strength or Stam to carry heavy things use Animals, Carts, Caravans to transport goods for you.
I guess the way to handle this is to have a trusted ally go with the noobs to make sure they don't try and steal stuff.
If world was 3x bigger once again and Exhaustion [Stamina] was a thing it would all just fall into place.