tautau wrote: » If we have two scientific metros, won't we have an airship which travels between the metros? This would allow all citizens of those nodes (and vassal nodes) the opportunity to see the world from the air.
mSilver wrote: » ... how about the items are insanely hard to get in a form of a colossal scale raid where the item for said mount has an insanely low drop chance so it still has the prestige factor that it has now but when used you can fly for a certain period of time lets say around 4 hours and then the item can go on a real time cool down of around a day or more, ...
If there are multiple scientific metropolises, then an airship will provide faster travel between those scientific metropolises for citizens of those nodes and their vassal nodes, so long as the metropolises are not at war.
insanely hard to get in a form of a colossal scale raid where the item for said mount has an insanely low drop chance so it still has the prestige factor that it has now
NiKr wrote: » We already have an insanely hard to get in a form of a colossal scale raid where the item for said mount has an insanely low drop chance so it still has the prestige factor that it has now Eggs literally drop from bosses. Except instead of a joint that gets passed around, it's a super prestige item for the chosen ones. And if you want to see the world from above, tautau said one way and the other one is literally climbing a mountain and using a gliding mount to jump off the peak. Half the map is littered with mountainous regions. In other words, go jump off a cliff.
mSilver wrote: » I am just suggesting a way for anyone that cares to be able to experience the game from a new perspective.
MrPockets wrote: » I personally don't have super strong feelings about flying mounts. But what I do like is innovation. I find the current design choice of limited flying mounts interesting, as it provides something extra for those players who are putting in the effort to be leaders in the game world. It is just another way to encourage players to engage with the more social/intricate systems of the game. mSilver wrote: » I am just suggesting a way for anyone that cares to be able to experience the game from a new perspective. If players REALLY want to see the game from a new perspective, can they not just put in the effort to become a node leader? I feel like putting permanent flying mounts as drops (even with the limitations you described), pushes players in the direction of just "farming for rare drops" instead of engaging with the node system. Because of that, I think the current design is what I'd like to see first, before we start changing it.
Strevi wrote: » I want to climb in a potion launcher
SongRune wrote: » Everyone here is looking at flying mount as a prestige thing, and that perspective makes sense from the majority of players. But that's not what they're for. They are command & control outposts for sieges, large battles, major PvP or PvE events. They are a gameplay mechanic with tactical value. If you're sieging a metropolis, their mayor can fly safely over the battlefield, and give orders, sight sneak attacks, and bring back reconnaissance. These mounts might be prestige, but that's a small secondary benefit. They are a powerful tactical tool which allows you to put your commander in the absolute ideal position on the battlefield. People are thinking in terms of "the prestige being less because it goes away". That's not what it is. Earning a flying mount from high-level raid content is a way of gaining a tactical advantage to equal your opponent's and give you another powerful tool to siege the metropolis or take the castle you've had your eye on. It absolutely makes sense for that buff (like a siege scroll) to be a temporary thing. It's preparation and buildup for a server-level event, not some personal "look how cool I am" for top-end raiders.
SongRune wrote: » I'm just gonna drop this here, from the last flying mount thread two days ago. SongRune wrote: » Everyone here is looking at flying mount as a prestige thing, and that perspective makes sense from the majority of players. But that's not what they're for. They are command & control outposts for sieges, large battles, major PvP or PvE events. They are a gameplay mechanic with tactical value. If you're sieging a metropolis, their mayor can fly safely over the battlefield, and give orders, sight sneak attacks, and bring back reconnaissance. These mounts might be prestige, but that's a small secondary benefit. They are a powerful tactical tool which allows you to put your commander in the absolute ideal position on the battlefield. People are thinking in terms of "the prestige being less because it goes away". That's not what it is. Earning a flying mount from high-level raid content is a way of gaining a tactical advantage to equal your opponent's and give you another powerful tool to siege the metropolis or take the castle you've had your eye on. It absolutely makes sense for that buff (like a siege scroll) to be a temporary thing. It's preparation and buildup for a server-level event, not some personal "look how cool I am" for top-end raiders. What you describe is a massive tactical advantage in high-end content. It's intended to be a buff, not a 'gear piece', and I feel they should keep it that way.
mSilver wrote: » Before i state anything yes i know the devs are against flying mounts for everybody because it ruins immersion and what not but i just want to see everyones input on the matter and feedback on an idea i got from a certain show. So about flying mounts, indeed they could be an immersion breaker but i see them as immersion boosters. Ever since they moved to Unreal 5 i thought it would be such a waste to let such a beautiful world go unseen from above by the majority of players. Im against flying fast travel the way WOW did it but i have an idea on flying mounts that could be a potential option to expand flying mounts to other players. I got this idea from a certain show, the description of it might remind you if you have seen it. So the idea is that flying mounts still come in item form as they already do and function the same way except instead of the item getting deleted and you being able to fly for around 20 to 30 days how about the items are insanely hard to get in a form of a colossal scale raid where the item for said mount has an insanely low drop chance so it still has the prestige factor that it has now but when used you can fly for a certain period of time lets say around 4 hours and then the item can go on a real time cool down of around a day or more, everyone can get their fill of amazing scenery from the skies, the mount would stay a prestige item that showed you managed to clear and get the item from said raid, plus it doesnt have to be an insane dragon or anything a simple griffin would do for the masses and the mayor/king or queen mounts would be the majestic kind with different colors and feels to them. I am just suggesting a way for anyone that cares to be able to experience the game from a new perspective. (of course if you are against the idea i completely understand. However if you would not mind sharing as to why it would not work feel free to do so)
One of the nodes has the idea of an airship that can go from node to node and I'm certain that we will have harbors that do similar things with other node types... It might be something that could be player-driven... We're sure to have a taxi system you know where you load up a couple people and you drive them somewhere while you AFK.[64] – Jeffrey Bard There will be connection points between certain nodes via the use of like flying automated creatures that you can use. Stuff like that.[65] – Steven Sharif