Azherae wrote: » Strevi wrote: » Being naked can also be used to bring a skilled artisan to different freeholds to refine materials. For various entertaining reasons you should set this quote as your forum signature.
Strevi wrote: » Being naked can also be used to bring a skilled artisan to different freeholds to refine materials.
Sapiverenus wrote: » Sathrago wrote: » Sapiverenus wrote: » I mean. . . why can't Summoners summon people? Given some conditions? There's precedent for a "pact" or "bond" or "contract" being required to Summon or otherwise many difficult ritualistic variables; so having obstacles to summoning may exist while the obstacles may be less if you already have a Jar of that person's blood or otherwise some of their Blood is in your veins because they're Family. I can imagine a Blood Splotch is still required; a thick tough paper with drop of the individual's blood on it; and that with a Jar of ANYONE'S blood certain rituals besides just summoning could be done (like cursing). . . just thinking ahead here with Summoner design elaborations. It's pretty clunky to have Summoners that can't summon lol. Because teleporting/summoning ruins the economy and "size" of the world. There's no lore reason yet as we have no information to really work on save they are "summoners". However we DO know that they will not be able to summon or teleport other players over large distances as the developers have stated the only way to do so will be with family summons and science metropolis nodes. Lowering the distance makes sense. If the distance one can be summoned depended on how 'light' the person is; in terms of stuff and even size (fighters be damned) I could see a range of 666 yards down to 6.66 yards. And the size of char in Customization should affect it too LOL Being family could increase the range. I just don't see any Lore that isn't BS explaining why mages can teleport but summoners can't summon.
Sathrago wrote: » Sapiverenus wrote: » I mean. . . why can't Summoners summon people? Given some conditions? There's precedent for a "pact" or "bond" or "contract" being required to Summon or otherwise many difficult ritualistic variables; so having obstacles to summoning may exist while the obstacles may be less if you already have a Jar of that person's blood or otherwise some of their Blood is in your veins because they're Family. I can imagine a Blood Splotch is still required; a thick tough paper with drop of the individual's blood on it; and that with a Jar of ANYONE'S blood certain rituals besides just summoning could be done (like cursing). . . just thinking ahead here with Summoner design elaborations. It's pretty clunky to have Summoners that can't summon lol. Because teleporting/summoning ruins the economy and "size" of the world. There's no lore reason yet as we have no information to really work on save they are "summoners". However we DO know that they will not be able to summon or teleport other players over large distances as the developers have stated the only way to do so will be with family summons and science metropolis nodes.
Sapiverenus wrote: » I mean. . . why can't Summoners summon people? Given some conditions? There's precedent for a "pact" or "bond" or "contract" being required to Summon or otherwise many difficult ritualistic variables; so having obstacles to summoning may exist while the obstacles may be less if you already have a Jar of that person's blood or otherwise some of their Blood is in your veins because they're Family. I can imagine a Blood Splotch is still required; a thick tough paper with drop of the individual's blood on it; and that with a Jar of ANYONE'S blood certain rituals besides just summoning could be done (like cursing). . . just thinking ahead here with Summoner design elaborations. It's pretty clunky to have Summoners that can't summon lol.
Sapiverenus wrote: » It's pretty clunky to have Summoners that can't summon lol.
CROW3 wrote: » Sapiverenus wrote: » It's pretty clunky to have Summoners that can't summon lol. @Dolyem - I see a series of memes with all the things we need to be outraged about Summoners not being able to summon.
Dolyem wrote: » CROW3 wrote: » Sapiverenus wrote: » It's pretty clunky to have Summoners that can't summon lol. @Dolyem - I see a series of memes with all the things we need to be outraged about Summoners not being able to summon. to be fair, it is neither confirmed nor denied that summoners can't summon
GrappLr wrote: » Am I crazy, or can you not simply limit the distance at which Family Summon can work, to a few km. If you're in the same "family", we can safely assume you're all part of the same node, play in the same area, etc. So sure, you want to get together, family summon someone if you're kind of far off. But I think if you're able to summon someone from another continent, then they were never family to begin with, and there's some "advantages" being gained from this fast travel. And if you decided to go exploring, and ended up on the other side of the world, well, too bad, you can't get Family Summoned, it was your choice to go that far. If this is not done, it will be abused. I'll go travel to the other continent, sell my wares, then family summoned back home to save an hour of walking. Then I'll repeat. Oh, you have some gear you want to sell on my continent? Equip said gear, empty rest of inventory, and I'll summon you over here to sell it, no problem. Then chill here for a few hours, doing quests, whatever, and we'll have another family member summon you back home.
PapaWhiskey wrote: » I have a question thought: Should this functionality be only while on "in-land" or "open sea" as well?
GrappLr wrote: » Am I crazy or can you not simply limit the distance at which Family Summon can work, to a few km. If you're in the same "family", we can safely assume you're all part of the same node, play in the same area, etc. But I think if you're able to summon someone from another continent, then they were never family to begin with, and there's some "advantages" being gained from this fast travel. If this is not done, it will be abused. I'll go travel to the other continent, sell my wares, then family summoned back home to save an hour of walking. Then I'll repeat. Oh, you have some gear you want to sell on my continent? Equip said gear, empty rest of inventory, and I'll summon you over here to sell it, no problem. Then chill here for a few hours, doing quests, whatever, and we'll have another family member summon you back home.
Sathrago wrote: » Sapiverenus wrote: » Sathrago wrote: » Sapiverenus wrote: » I mean. . . why can't Summoners summon people? Given some conditions? There's precedent for a "pact" or "bond" or "contract" being required to Summon or otherwise many difficult ritualistic variables; so having obstacles to summoning may exist while the obstacles may be less if you already have a Jar of that person's blood or otherwise some of their Blood is in your veins because they're Family. I can imagine a Blood Splotch is still required; a thick tough paper with drop of the individual's blood on it; and that with a Jar of ANYONE'S blood certain rituals besides just summoning could be done (like cursing). . . just thinking ahead here with Summoner design elaborations. It's pretty clunky to have Summoners that can't summon lol. Because teleporting/summoning ruins the economy and "size" of the world. There's no lore reason yet as we have no information to really work on save they are "summoners". However we DO know that they will not be able to summon or teleport other players over large distances as the developers have stated the only way to do so will be with family summons and science metropolis nodes. Lowering the distance makes sense. If the distance one can be summoned depended on how 'light' the person is; in terms of stuff and even size (fighters be damned) I could see a range of 666 yards down to 6.66 yards. And the size of char in Customization should affect it too LOL Being family could increase the range. I just don't see any Lore that isn't BS explaining why mages can teleport but summoners can't summon. You are refusing to understand that the developers do not want anything else to trivialize travel. That's why summoners cannot summon other players. Its just like how corruption is used as a mechanic to deal with griefers and does not actually follow the in-lore rules for corruption.
GrappLr wrote: » Am I crazy, or can you not simply limit the distance at which Family Summon can work, to a few km. If you're in the same "family", we can safely assume you're all part of the same node, play in the same area, etc. So sure, you want to get together, family summon someone if you're kind of far off. But I think if you're able to summon someone from another continent, then they were never family to begin with, and there's some "advantages" being gained from this fast travel.
Warth wrote: » Family summon really only make sense if it has long-range capabilities in the first place. No need for a system, that merely takes away like 10 or 15 mins of riding.
akabear wrote: » Zero down sides.. used extensively in L2.. only upsides