Noaani wrote: » I'm all for them adding massive building projects to the game, but to me, this seems like post-launch content.
Sapiverenus wrote: » Some good stuff. "- Corruption penalty is reduced on kills by like 20% or something" Military Nodes eh? Or is it Divine mercy. I can see why a place might be sieged when it starts PvPing without punishment.
Xenotor wrote: » The buff should however be limited to citizens of the node. Maybe allow vassals a weaker version of the buff Only Metropolises should be able to build them. If they give the buff to everyone, then no one will siege the t6 city's to preserve the buff. However adding a limited number of wonders in total but no build limit could set the stage for more node wars as tier 6 city's siege each other in hope of destroying the already claimed wonders and building them themself. A claim should be limited to 1 until the wonder is build. The claim lasts until city destruction. Wonders should be destroyed if the city that build them falls. A wonder should be Risk and reward like the rest of the game. On hand hand the reward in form of powerful buffs for citizens. On the other hand risk of attracting sieges to "free" the wonder. I guess one could add tiered Wonders. So a tier 3 wonder for a tier 3 city but the wonder would be lost upon city upgrade. That way the city's that have no chance to reach tier 4 can build their own wonder, if they manage to reserve one of a highly limited pool. Or they have to siege another T3 node that already has one.
Veeshan wrote: » Could be interesting if some nodes (Not all of them) might have access to unique buildings called wonders, These building take alot of work from the community to construct however the reward for constructing them is a global buff which is different from each wonder. Some wonder buff idea's - Stat bonus (pretty simple could have one for each type of stat +X str or +X Int, bonus crit chance and so on you can have a few different wonders right here since the amount of stats there area) - Bonus Gathering yields (Extra resources from gathering) - Crafting has a chance to no consume resources or return resources - Corruption penalty is reduced on kills by like 20% or something - Reduce item drops on death by 10% - One wonder could function as a realy good appartment building so it for example has 3 times the amount of appartments than a standard appartment for more citizens (Can also mean you have options for other building instead of an appartment) - Naval bonuses Great Lighthouse - increase ships sail speed by X amount - Naval bonus Colossus - Increase ships cannon dmg - Increase caravan speed Here some off the top of my head of course these would be added to node that make sense like Caravan speed is option in a Economic node Great light house might be economic coastal node of some kind, Collosus military coastal node somewhere and so on. This also give the art team to design some grand scale buildings to act as centre pieces in metropolist when there constructed and so on.