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Building Suggestions: Wonders

Could be interesting if some nodes (Not all of them) might have access to unique buildings called wonders, These building take alot of work from the community to construct however the reward for constructing them is a global buff which is different from each wonder.

Some wonder buff idea's
- Stat bonus (pretty simple could have one for each type of stat +X str or +X Int, bonus crit chance and so on you can have a few different wonders right here since the amount of stats there area)
- Bonus Gathering yields (Extra resources from gathering)
- Crafting has a chance to no consume resources or return resources
- Corruption penalty is reduced on kills by like 20% or something
- Reduce item drops on death by 10%
- One wonder could function as a realy good appartment building so it for example has 3 times the amount of appartments than a standard appartment for more citizens (Can also mean you have options for other building instead of an appartment)
- Naval bonuses Great Lighthouse - increase ships sail speed by X amount
- Naval bonus Colossus - Increase ships cannon dmg
- Increase caravan speed

Here some off the top of my head of course these would be added to node that make sense like Caravan speed is option in a Economic node Great light house might be economic coastal node of some kind, Collosus military coastal node somewhere and so on.
This also give the art team to design some grand scale buildings to act as centre pieces in metropolist when there constructed and so on.

Comments

  • VeeshanVeeshan Member, Alpha Two
    edited September 2022
    if anyone else has other idea for buff and thing feel free to post them, would actually be rather interesting if we a unique one for every node :pensive:

    Would be a bit of a discovery trying to find out what node has what wonder when game releases (I would also hide this info during alpha phases) appart from 1 or 2 for testing purposes to make sure they function as they should but i would swap them out on release so we dont know where they are located until we hit metro level in a node

    I would have the buff trickle down to Vasseled node citizens too instead of just the citizens of the metropolis but can go either way
  • daveywaveydaveywavey Member, Alpha Two
    edited September 2022
    I'm assuming having King Atrax's relics will serve a similar function. I dunno if that would suffice? Or do you specifically want a big structure? Maybe we could have to build a tower for each?

    https://ashesofcreation.wiki/Ancient_artifacts
    This link may help you: https://ashesofcreation.wiki/


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  • VeeshanVeeshan Member, Alpha Two
    edited September 2022
    I feel there room for both personaly Wonder would act as unique for each city where most relics are like acheivment for the node from my understanding so everyone can somewhat get every one of them with the exception of a couple which i beleive are unique in the world like the ancient artifacts im assumiugn there one of's

    wonder would have a bit more of the wow factor too visually which i think is a good thing and you can do more with them like the wonder that acts as a realy big appartment building and what not since there physical structure.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    I'm all for them adding massive building projects to the game, but to me, this seems like post-launch content.
  • WarthWarth Member
    edited September 2022
    Noaani wrote: »
    I'm all for them adding massive building projects to the game, but to me, this seems like post-launch content.

    I agree with that. Sounds like a great thing to expand upon the node system with the first big content drop:
    1. A set of once-per server wonders the city/metropolis can build. Each of unique, sometimes gameplay altering effects.
    2. Every city/metropolis having the possibility to build X/Y amount of Wonders Total.
    3. If one was built, the only way you could built it in your own node was to destroy the node that owns it.

    Dropping this with the first expansion would also guarantee a "race" between the cities and metropoli on the server to complete the desired wonders first. It might also flare up tensions and create additional player conflict.

    The wonders themselves should be grand project with many weeks worth of progression towards it.

    With 5 Metropolis (lets say 3 Slots for Wonders) and 13 Cities (lets say 1 Slot for a Wonder), you could have like ~40 to choose from. Those that complete theirs first will be able to get their preferred ones.
  • VeeshanVeeshan Member, Alpha Two
    edited September 2022
    Noaani wrote: »
    I'm all for them adding massive building projects to the game, but to me, this seems like post-launch content.

    tbh most suggestions be post game suggestions :P otherwise it scope creep :D

    buit if they like an idea dueing this phase it means they can plan thing accordingly to make it easier to implement later if they like suggestions like leaving a space for it in city design and so on
  • theploughmantheploughman Member, Alpha Two, Early Alpha Two
    Yep big fan of this idea.
  • As a long-time Age of Empires player, I fully support this idea! Having huge construction projects would be great. There could be 'Racial Wonders". I wonder what kind of wonder each race would have?

    Kaelar. - Huge Cathedral along the lines of Notre Dame.
    Vaelune - Perhaps a Pyramid or Sphinx? Maybe a Mosque, like the Blue Mosque in Istansul?
    Empyrean - Super tall classic 'High-Elf' tower.
    Py'rai - Massive treehouse.
    Ni'kua - Easter Island-like Statue or a stepped Pyramid?
    Dunir - Mother of all Forges!
    Vek - A Large AoC style take on an observatory.
    Ren'Kai - Huge asian/orc themed temple.
    Tulnar - ???



  • XenotorXenotor Member, Alpha Two
    The buff should however be limited to citizens of the node.
    Maybe allow vassals a weaker version of the buff
    Only Metropolises should be able to build them.

    If they give the buff to everyone, then no one will siege the t6 city's to preserve the buff.

    However adding a limited number of wonders in total but no build limit could set the stage for more node
    wars as tier 6 city's siege each other in hope of destroying the already claimed wonders and building them themself.

    A claim should be limited to 1 until the wonder is build.
    The claim lasts until city destruction.
    Wonders should be destroyed if the city that build them falls.

    A wonder should be Risk and reward like the rest of the game.
    On hand hand the reward in form of powerful buffs for citizens.
    On the other hand risk of attracting sieges to "free" the wonder.



    I guess one could add tiered Wonders.
    So a tier 3 wonder for a tier 3 city but the wonder would be lost upon city upgrade.
    That way the city's that have no chance to reach tier 4 can build their own wonder, if they manage to reserve one of a highly limited pool.
    Or they have to siege another T3 node that already has one.
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  • LudulluLudullu Member, Alpha Two
    Would definitely like to see smth like this in future expansions/updates.
  • Could have certain nodes, due to their location, allowed for the construction of a unique structure, possibly tied to a specific faction, that provides unique benefits, some of which could be wonders.

    Total War Warhammer comes to mind.

    Black Pyramid of Nagash....replace Nagash with Aatrax...

    Tower of Hoeth....

    This would make specific node locations more sought after than others for reasons other than resources alone....would also create a need to keep that node and require longer distances be travelled to retrieve more important resources from further away and bring them back.
  • Some good stuff.
    "- Corruption penalty is reduced on kills by like 20% or something"
    Military Nodes eh? Or is it Divine mercy.

    I can see why a place might be sieged when it starts PvPing without punishment.
  • VeeshanVeeshan Member, Alpha Two
    Some good stuff.
    "- Corruption penalty is reduced on kills by like 20% or something"
    Military Nodes eh? Or is it Divine mercy.

    I can see why a place might be sieged when it starts PvPing without punishment.

    i didnt put it in divine node cause that seems to be more PvE/questing orinated with there mayor so didnt seem to fit, having 20% increased penalty so the opposite when a citizen is killed would work for divine i think
  • VeeshanVeeshan Member, Alpha Two
    Another wonder u can have for each crafting bench is reduce resource cost on crafts by like 20%
  • VeeshanVeeshan Member, Alpha Two
    edited September 2022
    Xenotor wrote: »
    The buff should however be limited to citizens of the node.
    Maybe allow vassals a weaker version of the buff
    Only Metropolises should be able to build them.

    If they give the buff to everyone, then no one will siege the t6 city's to preserve the buff.

    However adding a limited number of wonders in total but no build limit could set the stage for more node
    wars as tier 6 city's siege each other in hope of destroying the already claimed wonders and building them themself.

    A claim should be limited to 1 until the wonder is build.
    The claim lasts until city destruction.
    Wonders should be destroyed if the city that build them falls.

    A wonder should be Risk and reward like the rest of the game.
    On hand hand the reward in form of powerful buffs for citizens.
    On the other hand risk of attracting sieges to "free" the wonder.



    I guess one could add tiered Wonders.
    So a tier 3 wonder for a tier 3 city but the wonder would be lost upon city upgrade.
    That way the city's that have no chance to reach tier 4 can build their own wonder, if they manage to reserve one of a highly limited pool.
    Or they have to siege another T3 node that already has one.

    The risk vs reward for a wonder would be high amount of time/resources to construct and could get siged and loose the city next week :P can also be a target depending on the wonder you use for example corruption penalty reduction on kills naturally adds conflict with your neighbours since it means there can be more PK in neighbouring area so they might wanna stop that by seiging the city.

    another option is to have say 5-10 wonders to choose from that can be built in any metropolis however one somone builds on no one else can choose that one and if 2 people are racing wonder the one that doesnt get completed gets removed and half resources are refunded or it all lost, might see a race for the wonder there for the popular one :P it also means you might see people seiging other metro cause they built the wonder they wanted too. The downside to this is you cant theme city well around a specific wonder and all wonder would need same footprint but i think having more competition between cities with town building/management and you can also use stronger wonder buffs here i think too
  • Arya_YesheArya_Yeshe Member
    edited November 2022
    Wonders is a very attractive idea.

    Maybe each wonder could have it's own unique quests, so people looking for those quests would have to do a pilgrimage to it

    Maybe it could open a few unique policies too.

    Just giving buffs to the node is kinda meh... it's too basic, a wonder should have it's own special flavour and flare

    If wonders just give buffs then I don't even want them in AoC, I wish Intrepid spending their time in interesting stuff instead
    PvE means: A handful of coins and a bag of boredom.
  • DepravedDepraved Member, Alpha Two
    Veeshan wrote: »
    Could be interesting if some nodes (Not all of them) might have access to unique buildings called wonders, These building take alot of work from the community to construct however the reward for constructing them is a global buff which is different from each wonder.

    Some wonder buff idea's
    - Stat bonus (pretty simple could have one for each type of stat +X str or +X Int, bonus crit chance and so on you can have a few different wonders right here since the amount of stats there area)
    - Bonus Gathering yields (Extra resources from gathering)
    - Crafting has a chance to no consume resources or return resources
    - Corruption penalty is reduced on kills by like 20% or something
    - Reduce item drops on death by 10%
    - One wonder could function as a realy good appartment building so it for example has 3 times the amount of appartments than a standard appartment for more citizens (Can also mean you have options for other building instead of an appartment)
    - Naval bonuses Great Lighthouse - increase ships sail speed by X amount
    - Naval bonus Colossus - Increase ships cannon dmg
    - Increase caravan speed

    Here some off the top of my head of course these would be added to node that make sense like Caravan speed is option in a Economic node Great light house might be economic coastal node of some kind, Collosus military coastal node somewhere and so on.
    This also give the art team to design some grand scale buildings to act as centre pieces in metropolist when there constructed and so on.

    ashes already has wonders. they are called metropolis
  • TheDarkSorcererTheDarkSorcerer Member, Alpha Two
    Great idea OP!
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  • Arya_YesheArya_Yeshe Member
    edited November 2022
    Just adding buffs is not interesting, not worth the effort.

    Could have stuff more specific to the wonder:
    • unique quests
    • pilgrimages for attunements
    • stores
    • could spawn bosses in the region
    • other things and effects

    Buffs are ok, but just having buffs is the same thing as having policies, it's not worth allocating devs for something that the policies already can handle
    PvE means: A handful of coins and a bag of boredom.
  • akabearakabear Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Sure, why not..

    Considering they have already mapped out a lot of the buildings, the concept does not need to be limited to buildings and could extend to statues or other built elements
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