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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Building Suggestions: Wonders
Veeshan
Member, Alpha Two
Could be interesting if some nodes (Not all of them) might have access to unique buildings called wonders, These building take alot of work from the community to construct however the reward for constructing them is a global buff which is different from each wonder.
Some wonder buff idea's
- Stat bonus (pretty simple could have one for each type of stat +X str or +X Int, bonus crit chance and so on you can have a few different wonders right here since the amount of stats there area)
- Bonus Gathering yields (Extra resources from gathering)
- Crafting has a chance to no consume resources or return resources
- Corruption penalty is reduced on kills by like 20% or something
- Reduce item drops on death by 10%
- One wonder could function as a realy good appartment building so it for example has 3 times the amount of appartments than a standard appartment for more citizens (Can also mean you have options for other building instead of an appartment)
- Naval bonuses Great Lighthouse - increase ships sail speed by X amount
- Naval bonus Colossus - Increase ships cannon dmg
- Increase caravan speed
Here some off the top of my head of course these would be added to node that make sense like Caravan speed is option in a Economic node Great light house might be economic coastal node of some kind, Collosus military coastal node somewhere and so on.
This also give the art team to design some grand scale buildings to act as centre pieces in metropolist when there constructed and so on.
Some wonder buff idea's
- Stat bonus (pretty simple could have one for each type of stat +X str or +X Int, bonus crit chance and so on you can have a few different wonders right here since the amount of stats there area)
- Bonus Gathering yields (Extra resources from gathering)
- Crafting has a chance to no consume resources or return resources
- Corruption penalty is reduced on kills by like 20% or something
- Reduce item drops on death by 10%
- One wonder could function as a realy good appartment building so it for example has 3 times the amount of appartments than a standard appartment for more citizens (Can also mean you have options for other building instead of an appartment)
- Naval bonuses Great Lighthouse - increase ships sail speed by X amount
- Naval bonus Colossus - Increase ships cannon dmg
- Increase caravan speed
Here some off the top of my head of course these would be added to node that make sense like Caravan speed is option in a Economic node Great light house might be economic coastal node of some kind, Collosus military coastal node somewhere and so on.
This also give the art team to design some grand scale buildings to act as centre pieces in metropolist when there constructed and so on.
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Comments
Would be a bit of a discovery trying to find out what node has what wonder when game releases (I would also hide this info during alpha phases) appart from 1 or 2 for testing purposes to make sure they function as they should but i would swap them out on release so we dont know where they are located until we hit metro level in a node
I would have the buff trickle down to Vasseled node citizens too instead of just the citizens of the metropolis but can go either way
https://ashesofcreation.wiki/Ancient_artifacts
wonder would have a bit more of the wow factor too visually which i think is a good thing and you can do more with them like the wonder that acts as a realy big appartment building and what not since there physical structure.
I agree with that. Sounds like a great thing to expand upon the node system with the first big content drop:
Dropping this with the first expansion would also guarantee a "race" between the cities and metropoli on the server to complete the desired wonders first. It might also flare up tensions and create additional player conflict.
The wonders themselves should be grand project with many weeks worth of progression towards it.
With 5 Metropolis (lets say 3 Slots for Wonders) and 13 Cities (lets say 1 Slot for a Wonder), you could have like ~40 to choose from. Those that complete theirs first will be able to get their preferred ones.
tbh most suggestions be post game suggestions :P otherwise it scope creep
buit if they like an idea dueing this phase it means they can plan thing accordingly to make it easier to implement later if they like suggestions like leaving a space for it in city design and so on
Kaelar. - Huge Cathedral along the lines of Notre Dame.
Vaelune - Perhaps a Pyramid or Sphinx? Maybe a Mosque, like the Blue Mosque in Istansul?
Empyrean - Super tall classic 'High-Elf' tower.
Py'rai - Massive treehouse.
Ni'kua - Easter Island-like Statue or a stepped Pyramid?
Dunir - Mother of all Forges!
Vek - A Large AoC style take on an observatory.
Ren'Kai - Huge asian/orc themed temple.
Tulnar - ???
Maybe allow vassals a weaker version of the buff
Only Metropolises should be able to build them.
If they give the buff to everyone, then no one will siege the t6 city's to preserve the buff.
However adding a limited number of wonders in total but no build limit could set the stage for more node
wars as tier 6 city's siege each other in hope of destroying the already claimed wonders and building them themself.
A claim should be limited to 1 until the wonder is build.
The claim lasts until city destruction.
Wonders should be destroyed if the city that build them falls.
A wonder should be Risk and reward like the rest of the game.
On hand hand the reward in form of powerful buffs for citizens.
On the other hand risk of attracting sieges to "free" the wonder.
I guess one could add tiered Wonders.
So a tier 3 wonder for a tier 3 city but the wonder would be lost upon city upgrade.
That way the city's that have no chance to reach tier 4 can build their own wonder, if they manage to reserve one of a highly limited pool.
Or they have to siege another T3 node that already has one.
Total War Warhammer comes to mind.
Black Pyramid of Nagash....replace Nagash with Aatrax...
Tower of Hoeth....
This would make specific node locations more sought after than others for reasons other than resources alone....would also create a need to keep that node and require longer distances be travelled to retrieve more important resources from further away and bring them back.
"- Corruption penalty is reduced on kills by like 20% or something"
Military Nodes eh? Or is it Divine mercy.
I can see why a place might be sieged when it starts PvPing without punishment.
i didnt put it in divine node cause that seems to be more PvE/questing orinated with there mayor so didnt seem to fit, having 20% increased penalty so the opposite when a citizen is killed would work for divine i think
The risk vs reward for a wonder would be high amount of time/resources to construct and could get siged and loose the city next week :P can also be a target depending on the wonder you use for example corruption penalty reduction on kills naturally adds conflict with your neighbours since it means there can be more PK in neighbouring area so they might wanna stop that by seiging the city.
another option is to have say 5-10 wonders to choose from that can be built in any metropolis however one somone builds on no one else can choose that one and if 2 people are racing wonder the one that doesnt get completed gets removed and half resources are refunded or it all lost, might see a race for the wonder there for the popular one :P it also means you might see people seiging other metro cause they built the wonder they wanted too. The downside to this is you cant theme city well around a specific wonder and all wonder would need same footprint but i think having more competition between cities with town building/management and you can also use stronger wonder buffs here i think too
Maybe each wonder could have it's own unique quests, so people looking for those quests would have to do a pilgrimage to it
Maybe it could open a few unique policies too.
Just giving buffs to the node is kinda meh... it's too basic, a wonder should have it's own special flavour and flare
If wonders just give buffs then I don't even want them in AoC, I wish Intrepid spending their time in interesting stuff instead
ashes already has wonders. they are called metropolis
Could have stuff more specific to the wonder:
Buffs are ok, but just having buffs is the same thing as having policies, it's not worth allocating devs for something that the policies already can handle
Considering they have already mapped out a lot of the buildings, the concept does not need to be limited to buildings and could extend to statues or other built elements