Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Corruption and its effect for Citizens
Drunkninja
Member, Alpha One, Alpha Two, Early Alpha Two
Hey all
I just wanted to throw out an idea for the corruption system. If a player who gains corruption from killing a non-combatant is the Citizen of a node, should there be a negative effect for the node they belong to such as a hit to its Happiness level?
Let me know what you think or what sort of connection a corrupted player could have to its own Node.
I just wanted to throw out an idea for the corruption system. If a player who gains corruption from killing a non-combatant is the Citizen of a node, should there be a negative effect for the node they belong to such as a hit to its Happiness level?
Let me know what you think or what sort of connection a corrupted player could have to its own Node.
0
Comments
I see this as an extension of the idea.
How would you enforce unhappiness on the players in a node because someone jumped someone out in the open?
Then I think there will be little reason to not be part of a guild.
A player who kills a citizen of the same node, will most likely be also in a guild which inhabits that node.
Then he might trigger a guild war withing the node, which is allowed.
Also bounty hunters of that node will be able to hunt the player down fast if they want to.
Can be that the killed player is a known bot or a citizen of another node and bounty hunters will be notified through chat to spare the offender.
A reputation system is mentioned in the wiki too. But is not clearly linked to citizen vs citizen PvP.
I think an excessive protection of citizens through game mechanics is bad as some players deserve being killed.