Warth wrote: » @Strevi castles nodes dont offer housing. They work nothing like regular nodes, they exist completely outside the node system based on what we know
Only members of the occupying guild are citizens of these nodes.[30]
BaSkA13 wrote: » One concern I have is regarding the number of Castle Nodes: why three? If there's only one Castle Node per Castle, wouldn't it make it easier for enemies to disrupt that Castle but also easier for the Castle Owners to upgrade their Castle? I feel like three Castle Nodes might be too much, maybe there's a reason for that, but I wonder if having only 1 or 2 wouldn't be better.
Balanz wrote: » Based on my reading, I see the Castle itself as standing in the middle of a triad of three "Castle Nodes" of normal size. Further, if I were Intrepid, I would place these triads in central locations, preventing a single Metropolis from dominating half a "Continent," and forcing larger Vassal Networks to be "stringier" and less compact.
Warth wrote: » Balanz wrote: » Based on my reading, I see the Castle itself as standing in the middle of a triad of three "Castle Nodes" of normal size. Further, if I were Intrepid, I would place these triads in central locations, preventing a single Metropolis from dominating half a "Continent," and forcing larger Vassal Networks to be "stringier" and less compact. You know that castles are above Nodes in Hierarchy, right? The nodes dont control shit in regards to castles.
Castles have the ability to allocate taxes collected from nodes under them toward certain benefits that go back to the node. Or they can be more selfishly governed that treasury more towards the guild that owns it and that obviously is going to have some political implications, because it could- if you're not using it for the benefit of the people in the region they might rise up and help take you out from that that position of owning that castle.[18] – Steven Sharif
Strevi wrote: » If castles have influence over 1/5 of the map and if citizens of this 1/5 map side are supposed to defend the caravans to castle nodes each weekend, who will attack the castle?
Citizens of nodes that fall under the purview of the castle are automatically registered as defenders of these caravans and may not participate in attacks against them.[9]
The enemies of the guild have incentive to attack these caravans to reap the rewards from the caravan and to sabotage the tax collection, which will reduce the defensive capability of the castle nodes and hence the castle itself.[9][3]