Limitations: A detailed list of limitations can be found in the documentation [Documentation] open-world is currently not supported
LordPax wrote: » They most likely have their own proprietary tools for art and design. Cool idea and inspiration though
Sapiverenus wrote: » looks great. I'm sure it could be dramatized even, to move slower with some extra height to have more dramatic and spacially frequent crests and falls. For the more realistic look of Ashes a slight tune towards that direction would still look great and add some character to the water; ships at see would be going through a slightly more 'vertical' ocean and seeing enemies pop over the crests. +14% size, -10% speed, maybe lasting +16% longer and with similar wave frequency. Giant monsters in the deep could be adding to the waves with their movements, attacks, battles. . . could be threats of flooding and tidal waves even . . .
Strevi wrote: » @TheDarkSorcerer From that video I went further to the plugin which was used:https://www.unrealengine.com/marketplace/en-US/product/fluid-flux Maybe you find other videos using it. It showed a quite realistic water behavior near beach and on rocky terrain, creating waterfalls spontaneously.