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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Water Physics (Oceans/Rivers/Lakes)
unphazd
Member, Intrepid Pack, Alpha Two
Would really love to see the devs use the Fluid Flux plug in by ImaginaryBlend for water physics. An example in the video below and about 4mins in you can also see waterfalls.
(Video was made private, similar video below)
https://www.youtube.com/watch?v=Ztqq3d1hvdA
https://www.youtube.com/watch?v=JLHopgbsVUo
It's very immersive
(Video was made private, similar video below)
https://www.youtube.com/watch?v=Ztqq3d1hvdA
https://www.youtube.com/watch?v=JLHopgbsVUo
It's very immersive
3
Comments
I see it says
Cool idea and inspiration though
Founder and Guild Leader of -Providence-
Yeah I posted it for inspirational purposes
I'm sure it could be dramatized even, to move slower with some extra height to have more dramatic and spacially frequent crests and falls. For the more realistic look of Ashes a slight tune towards that direction would still look great and add some character to the water; ships at see would be going through a slightly more 'vertical' ocean and seeing enemies pop over the crests. +14% size, -10% speed, maybe lasting +16% longer and with similar wave frequency.
Giant monsters in the deep could be adding to the waves with their movements, attacks, battles. . . could be threats of flooding and tidal waves even . . .
Yeah with all the new in house UE5 mods they are making, with something like this as a foundation they could take it to the next level. I love the idea of giant monsters creating waves.
https://www.unrealengine.com/marketplace/en-US/product/fluid-flux
Maybe you find other videos using it.
It showed a quite realistic water behavior near beach and on rocky terrain, creating waterfalls spontaneously.
That would be stunning! I can see this in an RPG. But I don't think we will see graphics like this for another couple of years in MMO's, unfortunately.