Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Feedback: Melee Combos
BoostHungry
Member
Watching the June Development Update I love most aspects of the melee combat. It looks like a good balance of control and weight, but I don't love the combos.
It was specially obvious with the daggers: one, two, THREE, pause, one, two, THREE, pause, one two, THREE, pause.
I know a lot of games focus on these basic attack combos with a combo finisher at the end, but personally I feel like it just gets in the way, specially the pause at the end.
I think just removing the pause at the end, specifically for the daggers, would be better.
It was specially obvious with the daggers: one, two, THREE, pause, one, two, THREE, pause, one two, THREE, pause.
I know a lot of games focus on these basic attack combos with a combo finisher at the end, but personally I feel like it just gets in the way, specially the pause at the end.
I think just removing the pause at the end, specifically for the daggers, would be better.
0
Comments
1 at the beginning 1 at the end would be very good.
https://www.youtube.com/watch?v=RbN6yTPTEiI