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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
OPT-IN PvP flagging - No Corruption
Vyril
Member, Alpha Two
Reading the wiki on PvP I don't see an option for just going into the world and turning on and choosing to be attackable by other players that also turn on their PvP flag.
I would prefer to have the option to turn it on, and have engagements of PvP in the open world. With some Risk vs Reward. With a bit more XP, Gold, Resources being flagged.
I know there are plenty of options for PvP in the world, but I wouldn't mind just doing basic gameplay content and still be in fights that aren't just PK'ing.
Some of my best gaming memories have been in open world low consequence, but high risk (loot / resources) PvP.
I would prefer to have the option to turn it on, and have engagements of PvP in the open world. With some Risk vs Reward. With a bit more XP, Gold, Resources being flagged.
I know there are plenty of options for PvP in the world, but I wouldn't mind just doing basic gameplay content and still be in fights that aren't just PK'ing.
Some of my best gaming memories have been in open world low consequence, but high risk (loot / resources) PvP.
1
Comments
Doesn't that add corruption, and considered to be PK'ing versus consensual PvP on both sides?
No, it only adds corruption if they never fight back and you continue to kill them. If they fight back, they get flagged and then if you kill them there is no corruption.
So if you pick a fight with someone and they dont fight back, just stop attacking them and go on about your business if you dont want corruption.
I wonder what will happen when somebody gets attacked and runs into a mob and dies, but never attacked back.
Or a 3rd party kills the player. There seems to be some cheesing situations.
Oh for sure, there can be many unseen issues with the system. We wont know until Alpha 2 and some testing is done.
I think if they get any kinks out of the system, and the corruption penalty is severe enough, this system should do what its intended to do: encourage most players to flag for pvp, but deter alot of greifers from attacking those who dont want to pvp and from higher levels attacking lower levels.
If you fight back at all, you're considered "willing to PvP" and anyone can kill you. (Otherwise if your original attacker had a friend with them, the friend might get corruption.)
If a mob kills a player, nobody gets corruption. Steven's chosen solution to the "cheese" of letting a mob last-hit is to make it so you don't know how much hp other players have left and might accidentally kill them yourself. I'm not sure how this helps with "making their even-match PvE suddenly become difficult due to low health though. You can still tell if a player is high or low generally.
If a player is 10+ levels above another its most likely a ganker and should be handled differently as that is usually not consensual pvp.
See if I am wanting to fight Bob over there that is about my level because it seems like a fun challenge, and a higher level "friendly" wants to help me take them out, they would be taking the fun and challenge away from me.
The only time I could see needing help from a higher level would be if I am getting ganked by a group of people, but all I have to do is not fight back when I see its a group and I am outnumbered and they will get corruption if they continue to kill me.
Again, the flagging system working as intended.
Opt-in flagging was one of the biggest contributors to New World's spectacular flameout, @Vyril.
It won't be an option in Ashes ... Steven and Intrepid Studios want open world PvX.
Don't worry, though, there will be plenty of risk vs reward in that format ... with stiff corruption penalties for griefers.
This needs to be translated into Latin and become your mantra. 😄
Opt In. Log into game
Opt Out. Log out of game.
This isn't snark. This is the actual system in place right now.
Founder and Guild Leader of -Providence-
It's that purples turn green after not fighting anyone for 90 seconds, so purples aren't just "in the world". To be purple means you just hit another player. Maybe to attack, maybe to defend.
This probably covers what the OP requested, but the OP might be asking for something more like "please mark me as always purple", so that players could identify themselves easily as "open to PvP" rather than everyone looking like a sea of green, with no hint as to whether they're actually interested in dueling.
(It could also be mildly confusing to someone new to the forums/wiki who didn't fully understand the system yet, which is another possibility. I'm sure OP can clarify.)
That's the risk you take for being the attacker. That's on you.
There is no risk though. Only the killing blow gives corruption. Dying to anything else but your killing blow will not
Yes this is pretty much it.
After hearing about it more in detail, I understand more how the system works.
I've always liked the fact random PvP can happen without penalty, I don't mind being ganked or ambushed, but if people think I'll not fight back, it might not happen because the player won't want to go corrupted.
No the biggest flame out for NW was they changed the game from open world to instance based progression.
I think the penalties for both non-combatant death and corruption need to be equally severe. The PKer needs to have to think twice before going corrupted, and the non-combatant really needs to have to think twice to not defend themselves. This would be the only way this system would work to actively stop greifers and encourage pvp out of the non-combatants.
Agreed with the other critiques though there should be no additional benefit to walking around purple. Your benefit is you get a 50% discount on drop loss.
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