Asgerr wrote: » The idea and question is fairly simple. Should different weapons have different effective ranges? In my eyes a spear should allow you to hit someone from farther away than a longsword, and a longsword should be able to hit from further away than a dagger. This would be opposed to the typical RPG thing were you can stand a few meters from the enemy and hit them, even if the animation doesn't look like it's hitting. This could be balance out in terms of damage and attack speed of course. This would also give players quite different playstyles depending on the equipped weapon. A spear wielder would actively try to stay at range, whilst a dagger user might need to use his skills to rush in and close the gap. Weapons would then need weapon skills which actively promote said styles. For instance a spear could have the classic D&D Sentinel feat where they can stop someone from moving when hit on a reaction. In the MMO case, he could apply a stun at the maximum range of the weapon, giving a short window to retreat a little bit. What are your thoughts on the matter? Would this be too hard to balance out? Would it affect the visual aspect of weapons? (wherein a certain weapon looking bigger would actually grant a wider range)