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The AoC community's feelings and their importance for the AoC's future.

MybroViajeroMybroViajero Member, Alpha Two
edited September 2022 in General Discussion
Today the League of Legends Worlds 2022 anthem was released, every year that happens there is a growth of Hype in the LOL community for the start of the Worlds but mostly because of what the anthem means for that community.
https://www.youtube.com/watch?v=HYsz1hP0BFo

Seeing the comments on the different social networks about the new LOL world cup anthem almost everyone thinks the song is good, they would listen to it IRL but it doesn't feel like a signature LOL world cup anthem, it lacks that hype, BOOM, energy that characterizes both that world cup anthem and what the community always expects in LOL world cup times.

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On the other hand, these are the normal comments from the LOL community when they feel the hype and energy of a LOL world cup song.
https://www.youtube.com/watch?v=r6zIGXun57U
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https://www.youtube.com/watch?v=fB8TyLTD7EE
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The community is excited, encouraged and inspired by the arrival of this song, this causes an anticipated excitement for the arrival of the World Cup and this in turn produces more desire to continue playing a game that generates these feelings.
How could these feelings help the future of AoC?

Emotional connections between the player and the video game are not created by unique graphics, or incredible gameplay but by the feelings that the development studio/company creates for the player and where the player develops and grows with those feelings.
One player emotionally connected to a character or lore is much more valuable than 5 players who only get to play because of good graphics or amazing gameplay, in the end that one emotionally connected player will continue to play and probably the other 5 players will only be there for a moment.

Let's look at recent examples in AoC: In my case (I think many of the community), I came to AoC because of the interviews that Steven did in 2020 ( followed AoC since 2017/18 ) and the hype of the LazyPeon train , those things were not just looking for a new MMORPG but what Steven transmitted in those interviews is what the players were looking for and they realized that Intrepid was working to get the players to have something good then people started coming to the AoC community following the development month after month because Intrepid Studio connected them emotionally with something that many MMORPGS players lost, HOPE FOR A GOOD MMORPG.
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Another example but outside of AoC: Players who have been playing LOL for years and love their main characters.
I'm main Wukong, I get annoyed when wukong has an unnecessary nerf and I'm happy when Riot give him a buff, that makes me want to play more, in the same way when Riot releases one or another skin that I like or when Riot develops a good world anthem.
So if AoC could afford to create characters , lore , events , things that make players connect emocinally that would be a great step for the future as there is no better community than a loyal and positively connected community.

For example :
-The opening music that identifies so much to LOTR
https://youtu.be/meP7FkPgoQE?t=11
-Characters that had so much charisma and players could identify with them.
https://www.youtube.com/watch?v=rIuni14noOk
-Events that make the player feel connected with Intrepid/AoC
https://www.youtube.com/watch?v=2hpwHnP-a1I
https://www.youtube.com/watch?v=EhaW1ia_1Zs
-Characters, players, streamers, youtubers that are identified with the MMORPG brand and promote MMORGP.
https://www.youtube.com/watch?v=hNQC5GyumQ4
https://www.youtube.com/watch?v=9ypIpTu3ung&t=0s
-Books, audio books or mini-stories that give the player AoC lore.
https://youtu.be/Pv-9G5qikzs

Different things that could connect the player emotionally with the MMORPG.
The potential is enormous, it is only necessary to look for it, work on it and improve it.


Of course, this is thinking ahead when I find concrete things. For now, we only have the emotional connections that Intrepid generates month to month in the monthly development updates or when Steven does interviews.



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Comments

  • XenotorXenotor Member, Alpha Two
    Good music is one of the main pillars of a good game.
    I still remember the main theme of Prontera the capital of Ragnarok online.

    I do agree with you on all points, the thing about the music videos from LOL, that they the composer had a clear meaning to go for.
    The race to the top.
    To become a legend
    The phoenix that takes the skies.

    Also the characters in the video are the actual players.
    Its a way to immortalize the best players the game has.

    Its all about the esports.
    Ashes does not have that.
    Hopefully we get it in the future.

    What we have is node sieges and castle sieges.
    I guess they could i take well known players and recreate a siege as a music video.
    Something like the fall of a metropolis.


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  • MybroViajeroMybroViajero Member, Alpha Two
    Xenotor wrote: »
    Good music is one of the main pillars of a good game.
    I still remember the main theme of Prontera the capital of Ragnarok online.

    I do agree with you on all points, the thing about the music videos from LOL, that they the composer had a clear meaning to go for.
    The race to the top.
    To become a legend
    The phoenix that takes the skies.

    Also the characters in the video are the actual players.
    Its a way to immortalize the best players the game has.

    Its all about the esports.
    Ashes does not have that.
    Hopefully we get it in the future.

    What we have is node sieges and castle sieges.
    I guess they could i take well known players and recreate a siege as a music video.
    Something like the fall of a metropolis.


    Of course, every game has its own power-ups and ways to keep its community connected.
    In the same way that WOW did it with its LORE, Riot with its competitiveness and events, BDO in its time with its incredible combat, FF14 with Yoshi P, Intrepid has the opportunity to find those things and more for its community to feel identified and connected emocinally.

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