Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Clip of how to create a world people actually want to explore
Warth
Member, Alpha Two
Moments like these, early in the game create the sense and wonder and excitement that will make player stick to the game for months to come.
Giving them a glimpse of what they might get to see is important.
https://youtube.com/clip/Ugkx3AVH-Xc8sJpLghmAjnys9onvfhGCppYi
Edit: How do you embed videos?
Giving them a glimpse of what they might get to see is important.
https://youtube.com/clip/Ugkx3AVH-Xc8sJpLghmAjnys9onvfhGCppYi
Edit: How do you embed videos?
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Comments
EDIT: Until now obviously.
But on topic, I do agree that NW does a good job of creating scenery that you want to go explore. In particular, I'm always looking at cliffs and mountains and thinking, "Wonder if I can climb up that," because of how the climbing system works. I'm 1000 hours in, finished every quest and such, and I'm still stumbling across hidden notes and such in weird spots that I've overlooked.
On the critical side, though, there has to be good reason to repeatedly revisit all the game's areas. I don't think Ashes will have much trouble with this given the PvP and nodes systems, but it's always good to think of more ways to make zones repeatedly enjoyable.
Whether people like or hate asmon is neither here nor there to the discussion at hand.
New World certainly is a flawed game at best, with a lot of systems being problematic, buggy or downright designed in a bad way, but there is certain things it does exceptionally well:
The world itself is top tier, unfortunate that its filled with very subpar content.
Nonetheless, i think there is a lot Intrepid can learn from it, both from its failures and from the things it did well.