Azherae wrote: » Imagine that I'm screaming "NOOOOO!" into the wind. Then do that zoom-out effect where you see the entire earth, then the solar system, then the entire Milky Way Galaxy, etc. I play Rogue a lot. This is borderline unsportsmanlike to me and reduces the skill factor. Rogues should have so many other ways to get advantage when surprising the enemy without entirely crippling their ability to respond, that I think this would be the height of laziness.
hleV wrote: » Don't make rogues so annoying, please.
Settite wrote: » Azherae wrote: » Imagine that I'm screaming "NOOOOO!" into the wind. Then do that zoom-out effect where you see the entire earth, then the solar system, then the entire Milky Way Galaxy, etc. I play Rogue a lot. This is borderline unsportsmanlike to me and reduces the skill factor. Rogues should have so many other ways to get advantage when surprising the enemy without entirely crippling their ability to respond, that I think this would be the height of laziness. That was funny. What makes you think that? Imagine walking down the street at night and you just get hit in the side of your head with a 2x4. I imagine I'd b a bit stunned. Though that's real life so I suppose it's not the best 1 to 1. I may be a bit bias since I'm coming from eso and that was the norm. Though in smite the ttk was lower than 30-60secs so I'd imagine all it would do in this game is help a bit with burst damage. Is there an alternative you'd prefer or are you in favor of no bonuses when attacking from stealth? Sorry for the ramble.
Azherae wrote: » Settite wrote: » Azherae wrote: » Imagine that I'm screaming "NOOOOO!" into the wind. Then do that zoom-out effect where you see the entire earth, then the solar system, then the entire Milky Way Galaxy, etc. I play Rogue a lot. This is borderline unsportsmanlike to me and reduces the skill factor. Rogues should have so many other ways to get advantage when surprising the enemy without entirely crippling their ability to respond, that I think this would be the height of laziness. That was funny. What makes you think that? Imagine walking down the street at night and you just get hit in the side of your head with a 2x4. I imagine I'd b a bit stunned. Though that's real life so I suppose it's not the best 1 to 1. I may be a bit bias since I'm coming from eso and that was the norm. Though in smite the ttk was lower than 30-60secs so I'd imagine all it would do in this game is help a bit with burst damage. Is there an alternative you'd prefer or are you in favor of no bonuses when attacking from stealth? Sorry for the ramble. The problem with CC is that it's too 'wide ranging' a bonus for this situation, I think. I go for a strike from stealth and succeed while you are fighting a mob and things are complex? Now I don't have to kill you, the mob might. I go for this on a Healer at the right moment in a similar situation? Someone else might fall or be at such disadvantage that it doesn't matter. But ALSO if I realize that you don't take enough damage, that you have better gear than I thought, or so on, now I have 1 sec of CC to run away, I don't have to keep attacking. If I just wanted to steal some item you were looting or a resource node, now I can do that too. If I'm with my group, against a single target, any synergies can immediately be piled on whether I keep attacking or not because I know my opponent can't move. The Ranger, Tank, and whoever else, all just train their ranged abilities on the enemy knowing that the moment I hit them, they have a whole second to 'confirm that hit' and do their own stuff. Even in a complex fight with lesser group communication, this is a big bonus. I think that Rogues should generally have benefits 'in close combat' and 'against characters who don't have all their buffs up'. I also personally prefer that the effect of the attack from stealth is more damage (I'd even say positional damage) not CC, but I'd accept 'Silence'. Since any class can use any weapon in this game, a lot of options open up for ranged methods of doing this already, multiplying all the things I consider to be problems. I can definitely see how some don't consider those things to be problems, or even important aspects of Rogue gameplay. I just don't like them when hard CC (can't perform most actions AND either can't move or drastic movement reduction at the same time) gets involved. Since Rogues are often also the 'positional damage' class, Hard CC would often lead to them being even more able to set up damage this way, sure, but that absolute freedom of an entirely unmoving opponent doesn't sit well with me, and in Ashes, it's quite likely that even 1 second, in combat, is a long time.