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To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
open world pvp achievements
xMrWoolf
Member
can we have open world pvp achievements that dont gain points form sieges or wars. such as killing 100 players - 500 - 1k - 2.5k and more but make it so they cant be cheesed by farming the same guy over and over. also maybe some where you kill bounty hunters while corrupted
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Comments
In other words, I'm against this kind of feature cause I doubt there's a way to avoid the most obvious cheesing methods.
@xMrWoolf - any specific reason why Open World is preferred? That's usually, strictly speaking, the least competitive form of PvP. Achievements for like, Node Wars or Sieges might be more meaningful, right?
Though depending on how they set up the war dec system, it might still not work. Even if it's purely achievements and nothing else, there'll be people who really want those achievements (namely me). They'll make the smallest possible guild that can be decced with their and their friends' alts and just farm that shit in no time. Steven already said that you can kill war enemies however much you want, so yeah.
I could maaaybe see this kinda working with Node wars, purely because the cost of that kinda thing would be much greater, but then you could just pay someone on the other side to die to you a few hundred times. Or hell, you could just have a friend in that node and get the top achievement for each other.
I'm not saying this isn't a cool thing, and I myself have pvped very hardcore in L2 because it had top pvp leaderboards on the server's site, but quite often those places would have at least a few people who cheesed it. And while in L2's case those people would be dunked on and shunned, because they'd usually be shit in proper pvp, with an achievement system your rep wouldn't matter as much. It's not like someone a year from game's release would know for a fact whether you cheesed it or not. And imo that kind of interaction dilutes the value of the system, which is why I'm against it.
Since I assume world bosses will function like caravans, having achievements there would be good as well.
i would like 2 different catagories. one for wars/sieges/open world this way you can see everything instead of just one clumped up pvp kills catagory. feel like open world will probably be harder to get kills and even harder to get corruption kills considering your being hunted so id just like to see a few other achievements for the different paths/wars
exactly id like different kill catagories for each. even corruption. killing bounty hunters while corrupt/killing players while corrupt. this way you can shwo experience over all on all of it instead of everything just clumped up together
If there was a timer on how many tick of the counter I could've gotten there - I'd be upset, because the counter wouldn't represent my true skill.
Open world, at bosses and castle seiges.. A record overall and a breakdown by category would be great!
To be honest, I'd be quite happy if all achievement and quest progress was halted if you are corrupt.
I definitely dont think there should be achievements that require corruption.
People move on from killing 1 person and makes kill trading less effective.
Glory for Rampaging rather than Dueling/ Feuding.
Make the achievement for "Unique" kills. Title the achieve as something like World/server slayer.
However, you erased your pk count by quest to reset your pk level.
This was in addition to xp`ing or dying a few times to erase your karma score from pk`s.
If you were to undertake a pk with a clean pk count then your karma was a little.
But if you were to pk with a clean karma but a high, non-cleared by quest pk count your karma would be very high and hard to clear immediately.
Totally believe that system was fair!