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Immersion pt 3 - named items
TheDavide
Member
Throughout fantasy stories there is always an element of named weapons, particularly swords, introduced. Weapons that mark the great deeds of the wielder prior to when our protagonist took over.
I was wondering if it would be possible to introduce something like this in AoC. Imagine, as the first clearers of a massive raid or the saviors of a world end event, or even the cause of a world ending event. All massive events that would allow you to shape the very landscape and forever imbed it into the story of your weapon (while providing a rarity and stat boost of course).
I imagine this would create a massive race to be the first at everything but at the same time that doesn't have to be the only requirement.
What do you guys think, would seeing unique weapons and armor be something that would be good or bad for the game?
I was wondering if it would be possible to introduce something like this in AoC. Imagine, as the first clearers of a massive raid or the saviors of a world end event, or even the cause of a world ending event. All massive events that would allow you to shape the very landscape and forever imbed it into the story of your weapon (while providing a rarity and stat boost of course).
I imagine this would create a massive race to be the first at everything but at the same time that doesn't have to be the only requirement.
What do you guys think, would seeing unique weapons and armor be something that would be good or bad for the game?
0
Comments
Unique legendaries are already planned. They'll already be named though. But the crafters name will be added to the information part of whatever they craft. So if you decide to sell it later it'll always have the original crafter attached.
There's already a plan for something like this.