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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Legendary items
Tyrazaphael
Member, Alpha Two
It's been said there may only be one of some legendary items, which is an awesome concept.
My concern is, how does the item return to circulation? Because it would feel horrible for it to just disappear after some time after working for it. But surely it would have to have some way to return to circulation if a player stopped playing, just decided to slap it in the bank forever or what have you.
My idea is maybe a legendary sword needs x amount of xp from certain creatures to sate it's bloodlust or something. Obviously a very basic thought, but I was curious on how anyone else or Intrepid would try to make it work.
My concern is, how does the item return to circulation? Because it would feel horrible for it to just disappear after some time after working for it. But surely it would have to have some way to return to circulation if a player stopped playing, just decided to slap it in the bank forever or what have you.
My idea is maybe a legendary sword needs x amount of xp from certain creatures to sate it's bloodlust or something. Obviously a very basic thought, but I was curious on how anyone else or Intrepid would try to make it work.
1
Comments
So if you can get the one guy with a legendary weapon to go corrupt and kill him, someone else can loot it.
My alternative idea/suggestion:
If a legendary weapon/piece of armor is unique or semi-unique and only available to a King (ruler of a castle in the world) as royal mounts (flying ones) can be, and a different guild takes the castle from them, have them be able to get that item from the deposed King.
That way it further incentivizes PvP and also adds to the lore of the item as being the symbol of the ruler of Castle X.
Make unique legendaries guild relics and everybody can challenge you for them through the guild war system.
I think that would make the system far more interesting than somebody getting it and owning it for the rest of time. Feels stupid to have such important and rare items be limited to such trivial mechanics surrounding them
But those aren't considered "legendary" and they aren't permanent like a normal item is.
I like this idea best. There's an added incentive to taking over a castle, the item can also be used as a status symbol. It has some semi-permanence so the owner can actually enjoy, and more importantly show it off, for a period of time.
Similarly, the Leader of the Castle could be the owner, but could bestow it upon a champion if they wish. If the item is a shield, and they are a mage, the item shouldn't be a waste and they should be able to give it to a tank.
I greatly prefer a solution that guarantees some length of ownership. Think of it like a championship belt in WWE. If the belt changed every day or hour, no one would care about it. It's that thing a small group of people are constantly killing each other over, who knows who has it now, whatever. But if it's something where the champion has it for at least a month, they get to go out into the world and show it off, and can be challenged once a month, but keep retaining it, that's when the item gains prestige, and it becomes much more engaging to see who can finally take it from them.
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Another idea is that some items can be unique, but only cosmetically, or in name. The first person to get something gets a version that has the lore name, or some cool model. Later when others kill the same dragon, they get something that has the same stats, but it's not named, and not-as-cool model.