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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Necromancer class ideas
Deadfool
Member
As i understand, Necromancer players will have a choice between "good or evil."
A good Necromancer could connect himself with a "spirit realm" and recieve help from the spirits who were once a part of the living world and met their untimely deaths due to corruption spreading across Verra. Those spirits could provide help in a form of:
-Faster mana regeneration (for certain period of time)
-Gaining control of nearby mobs to fight for you in a battle
-Random buff or purify debuffs when in combat (haste / faster casting / defense or attack boost, etc...)
-Resurrect (at random, depending on how low a players corruption "meter" is)
-Summoning a ghost copy of a corrupted player a "good necromancer" has killed last
-Summoning an Archangel (good Necromancers ultimate skill)
An evil Necromancer was for ever caught in limbo between life and death due to unfortunate event that occured during a Necromancers questchain. In order to escape this cruel faith, he made a deal with the Death. Death would spare him of his faith in exchange for souls he accumulates in his future path, making him for ever linked with the Death. Necromancer would also gain the abilities, such as:
-Summoning skeletons and/or spiders (tier 1 summoning)
-Summoning zombies and/or ghosts (tier 2 summoning)
-Random debuff when in combat (decay / slow /weaken the attack or defence / stun, etc...)
-Conjure a ghost shield, sacrificing souls to protect him / receive less damage
-Summoning spectral dragon (tank / tier 3 summoning)
-Summoning Death itself (DPS / evil Necromancers ultimate skill)
Necromancers could also use somekind of a "soulforce meter" (similar as mana), to use when summoning creatures. This soulforce meter would gradually fill while killing mobs while questing, or other players.
This idea may not be good but, to me it seems it should be fun, so i decided to share it
I would appreciate anyones honest opinion about it.
PS: I apologize for my broken english xD Not my native language.
A good Necromancer could connect himself with a "spirit realm" and recieve help from the spirits who were once a part of the living world and met their untimely deaths due to corruption spreading across Verra. Those spirits could provide help in a form of:
-Faster mana regeneration (for certain period of time)
-Gaining control of nearby mobs to fight for you in a battle
-Random buff or purify debuffs when in combat (haste / faster casting / defense or attack boost, etc...)
-Resurrect (at random, depending on how low a players corruption "meter" is)
-Summoning a ghost copy of a corrupted player a "good necromancer" has killed last
-Summoning an Archangel (good Necromancers ultimate skill)
An evil Necromancer was for ever caught in limbo between life and death due to unfortunate event that occured during a Necromancers questchain. In order to escape this cruel faith, he made a deal with the Death. Death would spare him of his faith in exchange for souls he accumulates in his future path, making him for ever linked with the Death. Necromancer would also gain the abilities, such as:
-Summoning skeletons and/or spiders (tier 1 summoning)
-Summoning zombies and/or ghosts (tier 2 summoning)
-Random debuff when in combat (decay / slow /weaken the attack or defence / stun, etc...)
-Conjure a ghost shield, sacrificing souls to protect him / receive less damage
-Summoning spectral dragon (tank / tier 3 summoning)
-Summoning Death itself (DPS / evil Necromancers ultimate skill)
Necromancers could also use somekind of a "soulforce meter" (similar as mana), to use when summoning creatures. This soulforce meter would gradually fill while killing mobs while questing, or other players.
This idea may not be good but, to me it seems it should be fun, so i decided to share it
I would appreciate anyones honest opinion about it.
PS: I apologize for my broken english xD Not my native language.
Drinking refreshing snowflakes tears
0
Comments
As Necromancers are Summoners, every Summoner would need something similar to a Soulforce meter. This doesn't really work lore-wise if you are playing (for example) a Summoner/Fighter that calls in a Royal Guard (or whatever).
Also, as Necromancer is Summoner/Cleric I would assume you could build your Good or Evil Necro to Role Play, but it wouldnt make sense to have this be the only class that could not individually modify it's skills.
It's fun, thanks for sharing it