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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Request: Option to turn off Lens Flare
pyreal
Member, Warrior of Old, Alpha Two, Early Alpha Two
In today's Ranger showcase I noticed Lens Flare, and I personally feel it detracts from the game. Aesthetically and beyond.
Lens flare is caused by light scattering in the physical lens of a camera.
It is sometimes added to digital scenes in movies for a more authentic 'cinema' feel, but this is a game that should endeavor to suspend disbelief, not make us feel we're watching a movie.
I would like to kindly request an option to turn it off.
Lens flare is caused by light scattering in the physical lens of a camera.
It is sometimes added to digital scenes in movies for a more authentic 'cinema' feel, but this is a game that should endeavor to suspend disbelief, not make us feel we're watching a movie.
I would like to kindly request an option to turn it off.
6
Comments
You're so used to seeing images of the sun that way though. The hazy aura can be attributed to mist of some form, but those pentagonal splotches mid-screen have no other explanation.
As for the OP, I agree. If nothing else, because it ruins the visibility of a gorgeous world (and situational awareness, as well).
Do you notice the two large polygons on either side of the character?
If you go to that section of the stream you will notice they only appear when the sun is visible beyond the trees, and they shift about with character movement. It is a lens flare 'feature'.
I’ll wait to see what survives to testing. This kind of reminds me of games that add water droplets to the screen when your third-person toon is swimming. If it’s done well, it’s subtle, much more than that, is just too much.
I spent 32 seconds of my life in Paint 3D to make this plain.. and you're indifferent? Outrageous.
I agree. Just do it the way it works for human eyes, instead of the way it works for video camera lenses. Get rid of lens flare.
I like its beauty and its strategic importance.
<--- Am confused.
You running around just hitting Tab everywhere you go?
Give me a Perception roll and give it Advantage, I guess.
I want to play a fun game
Whenever it doesn't matter, then no... cuz... it doesn't matter.
NAT 20 BABY! I spot you a mile away hiding crouched in those bushes!
Your opinions on tab targeting have been heard, @Taaku ... but keep them in that thread.
Agreed. They definitely shouldn't. It needs to be sun glare, though, not lens flare (which refers to a style of visual effect, not a level of intensity).
Lens flare and sun glare are different things!
So far nobody in this thread has actually disagreed. Everyone who's meant "lens flare" has wanted it gone. Everyone who's meant "sun glare" has wanted to keep it. Gotta keep in mind that they aren't the same thing.
Sun glare, no lens flare. Thanks Intrepid!
Well I can place you to face the sun, knowing that you cant see my character model very well.
A person like you is going to unload all your abilities, sure as you know that you cant miss with your tab targeting.
But you wont see me casting my short duration selfbuff which may boost my def, which would lead to your complete waste of MP and you just put all your abilities on CD.
Again if I have you face the sun, you wont see me sending a stunning projectile. You wont block or dodge. You will get stunned.
Seeing the enemy character model at all times is important. If you have the option to turn off the glare you have the advantage. I dont see them making it optional.
And by judging how keen they are on weather and aesthetics, I dont see them making any adjustments.
PS. I prefer action to tab. But that's irrelevant.
Do you even know what lens flare is? Its light scattering inside of a camera lens.
Its not reproducing actual 'sun in someone's eye', its reproducing 'i'm a shooting a movie and the sun was in view'.
The brightness of the sun should obscure, not the shortcomings of optical technology reproduced.
No shit Sherlock. Don't care, No camera effects that interact with visibility and give you a disadvantage should be allowed to be turned off.
Then it ought to be removed altogether. I'm a genius!
You can either call for one action and be shouted down by the mob, or offer something different and let the mob demand what you really want.
They aren't going to do game design balance with effects more than likely involving their maps. So if some effective was too much and people couldn't do anything about it and it simply made a siege not competitive, clearly that is going to be adjusted.
Example being if do to sun light and flare it made it hard to be hit while you could kill half the nodes defense siege that you need to be adjusted. Else people would be yelling no forums about issues with effects.
I get people are passionate, but if you refuse to look at things from a design perspective you are not going to be in the right... Grass not being turned off and such is fine as then design wise people would set it low and it would lose its amount of strength (as long as it being as it is won't bog down computer and stop 30% of people from playing the game).
Monitors are about 32 degrees of a person's FoV. . . this would make the center 1/4 look like a window into the game.
then the screen scaling to the edge of the monitor until it's 200 degrees FOV in-game; stretching more and lowering resolution while increasing the visibility of low-light areas and moving objects, as it reaches the edge of the screen.
Objects at the center often look far away with FoV scaling. This would solve it. It would mirror the eye more, the center would be higher definition with less processing power involved; and natural light/ lens effects make more sense then too.