Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Enemy NPC combat
AngryBosn
Member
In my opinion I really like the player movement and combat, however I absolutely hate that the enemy NPC's have locked on damage.. Once an enemy locks on to you its Impossible for it to miss its attacks. When Steven was showcasing the archer every shaman that was attacking him NEVER missed an attack, so it becomes less skill in killing a mob and more kill it before it kills you... I don't like this. I like being able to dodge enemy attacks to save my life I should be able to kill a mob while I have 1 HP as long as I am dodging attacks properly... the way it was in the demonstration was more of if I'm at 1 HP its impossible to be within the enemy's attack range because if they are able to get an attack off I'm dead automatically. I hope this gets some love before alpha 2.
7
Comments
This game leans more toward Tab Targeting, so I believe you are expected to raise your Evasion Stat in order to do this.
The goal being to raise it high enough that the enemy does not get you low enough to begin with due to missing.
The specifics of when exactly that Evasion is applied and how powerful it is, would probably be open to feedback, but it's been explained that 'RNG Chance To Miss' is part of this game.
I believe the idea that Ashes was ever going to be a 'Hardcore Game' was something of a conflation from people who heard 'In this game, your choices will matter' and 'We are targeting Hybrid Combat' and assumed that the two of those things were related in a way they aren't.
Then expanding from there to a lot of other things. Ashes isn't very Hardcore, it's probably average when all MMOs are considered (the further back you go, the more hardcore games generally are, which is why updating old games or making things like Ashes that are based on them, tend to make people think they will be 'more hardcore').
Also, we don't know how exactly the terrain interaction will work with tab targeted abilities. If we can break the cast, or just make it fail, by going behind a cover - you'll be able to use dodges to avoid dmg.
And on top of that you'll have i-frames on some dodge abilities https://ashesofcreation.wiki/Evasion
Indeed, their shots arched toward him when he dodged.
Makes no sense to even try avoiding.
Steven said it himself, he said that this game is "NOT" going to cater to the casual gamers, and that there is no "Board, or group committee that help fund this that can force him to cater to the casuals. Its funded to completion by him. That is where I am getting the "hardcore" idea.
Right, we agree I think?
From the perspective of 'can you experience most of it alone', the game is very hardcore. From the perspective of 'are you protected from conflict', it's quite Hardcore. Some other things, we don't know for sure yet, but seem to have gone in the direction of 'very Hardcore' (builds, social organizations, guilds, economy).
Ashes is fairly Hardcore in most of those things (by today's standards).
Combat is not one of those things where we have ever been told 'The Combat of this game will be fairly hardcore', that I can remember. It's always been more of a 'we'll see how it goes', 'If we have to choose we'll fall back to Tab Target', 'we don't want Animation Cancels', and so on.
Also, I don't think Steven has ever said 'this game isn't going to cater to the casual gamers', he has almost always limited that to "Casual Gamers might not be able to be the big winners" or "You won't really do well in this game if you don't have social connections to at least your Node".
In fact, I think Steven has specifically pointed out multiple times 'how the game caters to solo players and casuals', and all the combat we have experienced and seen so far reflects that, both in PvE and PvP.
That's a bit disappointing... leads to more "stand still coz I have the stats to do it" gameplay.
So be it.
Note that while it's probably unlikely, as I noted, this doesn't HAVE to be this way.
There's still at least potential for 'implementing this so that the Evasion stat is mostly only applied when the player is moving in SOME way. It might lead to some evasion builds literally 'just wiggling back and forth' but without that RNG chance-to-miss, we'd have been doing that anyway, or 'having to build a different mitigation to deal with basic attacks' and then STILL 'standing still because we have the stats to do it' for those.
This has a lot more to do with enemy design, and that choice, than the RNG existing as a baseline.
Perhaps the mobs always hit to force you to group with a tank and healer. Either way, its still a tank and spank game with a dps race thrown in. Make sense why they don't want combat trackers.
I disagree that "cheat mode" is an issue in this type of demo. They are specifically not demoing "gameplay". They are demoing "ranger abilities". While turning off cheats and focusing on real gameplay experiences would be good for gameplay demo, it's inefficient for an initial class/ability design demonstration. "Cheat mode" keeps the class/ability demonstration focused.
remember that going outside will always be more hardcore :^)
You live in that part of the world, huh? You have my sympathies on that. I hope that whatever turmoil is occurring in your region is resolved soon in a way that involves minimal bloodshed.
Do your sympathies actually extend to those living in such regions of the world, like Detroit?
In high school someone i know got held up by some big dude with a knife. They were in high school too and on the edge of its property a bit out of sight; the guy with the knife was probably just out of high school or something.
Every urban, most sub-urban, and even rural area of the world is "that sort of region" you fuckin' . . .
Do you leave the house? Or talk to people?
I live in the Pacific Northwest of the USA. Your idea of turmoil?
Yep.
what part of the world are you from?
this game fits the dark souls mechanics but with some extra touches
and the game will be more enjoyable from this one small thing
It's not very sensible to share that information on the internet if you don't have to.
But I can say that Mount Rainier was nice the last time I went.
I was hit in the head by some snow off the roof! Hardcore.
I guess the internet is pretty hardcore, can't even say what region of the world you're from.
But yeah; there are a lot of times and places you don't want to be especially when helpless.
There's a reason most people spend most of their time indoors, and why you spend yours anonymous online; and it's not because there are no risks involved with 'going outside' and 'staying outside' and 'interacting with others'.
Yeah, I credit my coat, which, despite not raising my evasion, does have Ice Resist +25% on it.
Anyways, the definition of 'hardcore' being used here is the 'requiring dedication' one, not the 'particularly dangerous' one. Just how gamers talk. You can ignore us.
Yet 'hardcore' also refers to stuff like permadeath, increased difficulty. . . experience debt. . . gear loss. . .
Yeah, you can feel safe. You can ignore me.
Welcome to the sad reality of the Western MMO market, stat based gaming for mindless gamers. Who needs mechanical skill when you can sit in a corner, jerk-off for a bit, raise your evasion to 100 and become untouchable. Marvelous, isn't it?