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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Antialiasing
ICOnlyBlue
Member
I cannot stress how important this topic is. Taking for example New World and other new MMOs not including in-game Antialiasing options making the game unplayable. My question is! Will we have all of the different Antialiasing options available to us? That includes (TAA,FXAA. MSAA, DLSS)
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Comments
Really though what resolution do you play at? Cuz in all honesty New World is a pretty game. It's just got loads of other issues.
@pyreal are you fucking stupid? go see a doctor and stop cross posting shit that has nothing to do with eachother
Good one! Actually made me ROFL.
Yikes.
Are you mad, 'bruh'?
maybe you should tell that to Steven - because he is the one who said they won't allow reducing settings such as foliage so that playing on low settings won't be the meta
duh
Correct! Even easier now that when you drag & drop DLSS 3.0 into UE5 you also get DLSS 2.0 for older GPU's. And thankfully not under NDA the extra AI frame from DLSS 3.0 with the new GPU's while not a perfect frame does make the flow of animations seem so much smoother which helps on higher resolutions.
1) New world looks amazing?
Sure it does but I wouldn't know because my screen is filled with shimmering textures because of bad aliasing. It's a real thing. WOW right? Not every graphics card renders pixels the same way. Not every monitor displays pixels the same. FXAA for example to most people will add just enough blurriness to the overall image to make it look perfect. To others, FXAA makes the game a blurry mess. For example, on my ASUS 240hz g-sync monitor using a 2080 TI Strix graphics card, the game looks TOO SHARM, creating aliasing artifacts. Using TAA solves my issue. It targets the pixels individually instead of the overall image like FXAA.
2) This adds to the gameplay, making your positioning important.
This has to be a troll.
3) Reduced Foliage
Hmm. That has nothing to do with how I want the pixels to be rendered on my setup.
4) Antialiasing will give you an advantage.
No. Just...NO. Don't confuse fog of war, motion blur, render distance, depth of field and all other unrelated settings. We are talking about how the pixels are rendered. What method we can use to remove artifacts that are not meant to be there. Just that.
Conclusion:
Sometimes is better to step back and let people who actually understand the topic to open the discussion. New world uses FXAA by default to all users if I am correct. That works for most people. It doesn't work for me. Is TOO SHARP. It's like maxing out sharpening on my monitor with no way to reduce it. Try and play like that. YOU CAN'T. TRUST ME.
TO MOST PEOPLE WITH LOWER SPEC PC THE GAME WILL LOOK PERFECT. TO THOSE WHO HAVE ACTUAL HIGH-END PCs WILL STRUGGLE TO PLAY. AND YES, IF YOU DON'T HAVE 240HZ MONITOR YOU WOULDN'T KNOW HOW DIFFERENT THE GAME LOOKS. SAME WAY THAT I WOULDN'T KNOW HOW IT LOOKS PLAYING ON A 4K MONITOR.
That guy was just trolling, he made a meme comment based on something from another post, chill
Strange because I like nothing in New World except the graphics...