pyreal wrote: » NO. This adds to the gameplay, making your positioning important, if you stand somewhere with a bargain GPU shinning on your eyes you should have a hard time seeing. I hope they Don't allow it to be switched off otherwise it will be the "meta" - same for not being able to reduce foliage in settings.
Liniker wrote: » pyreal wrote: » NO. This adds to the gameplay, making your positioning important, if you stand somewhere with a bargain GPU shinning on your eyes you should have a hard time seeing. I hope they Don't allow it to be switched off otherwise it will be the "meta" - same for not being able to reduce foliage in settings. @pyreal are you fucking stupid? go see a doctor and stop cross posting shit that has nothing to do with eachother
BaSkA13 wrote: » It's almost crazy to see people who actually want the game to allow for less visual/image settings customization because, if they do, there'll be a "meta". Yikes.
Liniker wrote: » DLSS is a Must. It's also easy to implement so I'm sure they will.
ICOnlyBlue wrote: » People's ignorance is beyond me. Hey, chatters. Or should I say clever people of the internet who think they know everything but in reality know nothing. 1) New world looks amazing? Sure it does but I wouldn't know because my screen is filled with shimmering textures because of bad aliasing. It's a real thing. WOW right? Not every graphics card renders pixels the same way. Not every monitor displays pixels the same. FXAA for example to most people will add just enough blurriness to the overall image to make it look perfect. To others, FXAA makes the game a blurry mess. For example, on my ASUS 240hz g-sync monitor using a 2080 TI Strix graphics card, the game looks TOO SHARM, creating aliasing artifacts. Using TAA solves my issue. It targets the pixels individually instead of the overall image like FXAA. 2) This adds to the gameplay, making your positioning important. This has to be a troll. 3) Reduced Foliage Hmm. That has nothing to do with how I want the pixels to be rendered on my setup. 4) Antialiasing will give you an advantage. No. Just...NO. Don't confuse fog of war, motion blur, render distance, depth of field and all other unrelated settings. We are talking about how the pixels are rendered. What method we can use to remove artifacts that are not meant to be there. Just that. Conclusion: Sometimes is better to step back and let people who actually understand the topic to open the discussion. New world uses FXAA by default to all users if I am correct. That works for most people. It doesn't work for me. Is TOO SHARP. It's like maxing out sharpening on my monitor with no way to reduce it. Try and play like that. YOU CAN'T. TRUST ME. TO MOST PEOPLE WITH LOWER SPEC PC THE GAME WILL LOOK PERFECT. TO THOSE WHO HAVE ACTUAL HIGH-END PCs WILL STRUGGLE TO PLAY. AND YES, IF YOU DON'T HAVE 240HZ MONITOR YOU WOULDN'T KNOW HOW DIFFERENT THE GAME LOOKS. SAME WAY THAT I WOULDN'T KNOW HOW IT LOOKS PLAYING ON A 4K MONITOR.
ICOnlyBlue wrote: » I cannot stress how important this topic is. Taking for example New World and other new MMOs not including in-game Antialiasing options making the game unplayable. My question is! Will we have all of the different Antialiasing options available to us? That includes (TAA,FXAA. MSAA, DLSS)