Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Question: Transition between melee & range weapons
CROW3
Member, Alpha Two
Now that we’ve seen a where the direction for bow basic attacks (and some active abilities) are headed. I’m curious about where folks land on versatility for range classes - particularly for bows which have a minimum distance.
Brass tax question: do you want a quicker or slower transition time to move between a ranged and melee weapon?
More important qualification: why?
I have my own opinions on this cadence, but I’m super-curious how others feel about the tempo.
ok… back to mojitos.
Brass tax question: do you want a quicker or slower transition time to move between a ranged and melee weapon?
More important qualification: why?
I have my own opinions on this cadence, but I’m super-curious how others feel about the tempo.
ok… back to mojitos.
0
Comments
As for why, I think it just flows better and lets the animation play out properly. Even the switch from long to short bow from the stream looked a bit janky, so I'd like it to slow down a bit.
Because that's just what I'm used to, it feels right, it's noticeable without being troublesome, and I'm used to the attacks themselves having their own individual startup.
To me it's the equivalent of a 'stance change'. I want people to be able to do it quickly, telegraphing their STATE and probable next attack set, but not to lock them down so long into it that I get a real benefit out of attempting to move in that moment to counter their choice.
That sounds like an awful player experience, @Sathrago. That could spell death in Ashes PvX. I’ve been playing through EQ2 again and it has that queue function for casted abilities (ala SWG). Super annoying by today’s standards.
yeah, it made me want them to give us an option for expertise in weapons so that I would not have to swap weapons.
@Dolyem Good idea - I’m trying to remember what game had this cd built in. WoW, NWO, GW2 all had no cd on swaps, but I know there were some games that had a delay. Do you remember an example?
Honestly I can't think of any. It just sounds like a good mechanic to have.
Yeah - it makes sense. I wonder if something around 3s would work? There are just going to be times where your finger slips amidst combat and you have to adjust as quickly as possible until the cd is complete.
All the ones I'm familiar with handle it differently. You have a gauge or meter of some kind that is important to your performance, and swapping weapon sets that gauge to zero, to make you consider when you should swap it.
This also added some additional meaning to 'disarm' mechanics, causing your weapon to be unequipped. You could instantly re-equip it, but all your 'power gauge' was lost.
Logged into GW2 for the first time in years. It has a quick switch that you can freely do out of combat over and over. Once in combat it has a cooldown to switch the weapon. Its a 10 second cooldown and it feels pretty solid set at that timing in terms of making a swap matter.
https://www.youtube.com/watch?v=12KjhJbHfUA
🤣👊