Sathrago wrote: » Im more for fluidity than animation clarity on this one. The last thing I want is to have something like new world where I hit the button to swap weapons and it is delayed, so i hit it a few more times, and by the time it registers that it needs to swap its suddenly wanting to queue the input so now im juggling my weapon like a jackass doing no damage and unable to use any abilities.
CROW3 wrote: » Sathrago wrote: » Im more for fluidity than animation clarity on this one. The last thing I want is to have something like new world where I hit the button to swap weapons and it is delayed, so i hit it a few more times, and by the time it registers that it needs to swap its suddenly wanting to queue the input so now im juggling my weapon like a jackass doing no damage and unable to use any abilities. That sounds like an awful player experience, @Sathrago. That could spell death in Ashes PvX. I’ve been playing through EQ2 again and it has that queue function for casted abilities (ala SWG). Super annoying by today’s standards.
Dolyem wrote: » I feel like the swap itself should be pretty quick, but I also believe that swapping should have a short cooldown to add some weight to the decision of switching to that weapon. It wouldnt have to be more than like a 5 or 10 second cooldown, just enough to make it where you want to make sure you know its time to swap for whatever reason you need to.
CROW3 wrote: » Dolyem wrote: » I feel like the swap itself should be pretty quick, but I also believe that swapping should have a short cooldown to add some weight to the decision of switching to that weapon. It wouldnt have to be more than like a 5 or 10 second cooldown, just enough to make it where you want to make sure you know its time to swap for whatever reason you need to. @Dolyem Good idea - I’m trying to remember what game had this cd built in. WoW, NWO, GW2 all had no cd on swaps, but I know there were some games that had a delay. Do you remember an example?
Dolyem wrote: » Honestly I can't think of any. It just sounds like a good mechanic to have.
CROW3 wrote: » Dolyem wrote: » Honestly I can't think of any. It just sounds like a good mechanic to have. Yeah - it makes sense. I wonder if something around 3s would work? There are just going to be times where your finger slips amidst combat and you have to adjust as quickly as possible until the cd is complete.
Xenotor wrote: » Why not do something more unique?https://www.youtube.com/watch?v=12KjhJbHfUA