Murdach wrote: » I dont mind that. One of the best things about Diablo 2 was Unique items giving unique effects. Games have stopped doing that, and it's a bad situation. I also wouldnt mind Set Items, to be honest. Hopefully, if they did this route they could come up with good set bonuses. Conditional bonuses would be interesting. For example, getting a Set from weird cultists in a mountain region that increased magic power at night. Or (even better) a Set that produced Lightning Strikes if you were fighting out in a storm. I actually really want this now...
Hamsammach wrote: » That would be insane if they incorporated that into the crafting system. I'm pretty sure crafters are going to be able to fiddle with the stats of the weapon. Imagine crafting a weapon where you get a certian degree of freedom of what effect that weapon will do. That would be nuts, and possilby op. We also know that legendary weapons are only dropped by legendary bosses, so maybe thats something you only give to them simply to differentiate the two. Maybe crafted items give better stats, but drops give unique abilities.