Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
In a free to play FPS.
FPS. FPS. FPS..... Why are you even comparing these?
Its like someone telling John Deer that their swathers should have more acceleration because Teslas do. 'It is a thing'? NSB, and water is wet.
OW2: A little box where you pew pew each other over and over again.
AoC: This game might not be for you.
P.S. TF2's Medic's heal gun 'locked on', similar to tab target. Yes, it is a thing.
Its comforting to know that @StevenSharif 's vision won't be swayed by the nublets who've never put their heart into an MMORPG but insist on what it should be, namely their favorite FPS/ arena mobile game.
You're joking, right? Going through your rotation is skilled? Since you don't think aiming is a skill I guess you're a god at fps games? It's not good to say false statements just because you want to make yourself feel good.
What counts as action to you?
DODGING is a skill. Awareness of surroundings and what you can afford to not focus on is a skill. Not panicking is a skill. Timing a shot when you had to whirl around because you realized an enemy is coming, sure.
Unless there's quite a lot of movement involved, 'aiming' is one of the lowest tiers of skill across almost all games that apply it. But 'aiming' has to matter for 'dodging' to matter, so we end up thinking of 'the combination of the other skills with the relatively low difficulty of aiming' as skill.
Obviously if a Targeting system invalidates 'Active Movement and Positioning' entirely it's probably less fun for quite a lot of people. But it's seldom 'pointing the cursor at the target' that makes aiming 'skill-related'.
The gameplay is not so bad. In the current MMORPGs, I would even say that this is a good gameplay.
As for me, it would not be bad to reduce the HP to the players, still 3-4 arrows in the heads is not quite normal. MMORPG involves a large number of players. Such an abundance of HP during the same sieges will allow you to escape in fact to the breach. Which is no longer adequate. Yes, this will increase the dynamics and the threshold for entry into PVP. After all, even a conventional tank can cut you into sashimi. And the robber at all... But no, you won't see him. But that's the whole juice. Hide behind the tanks, play thoughtfully, think over tactics, look for a synergy of skills. I think I was understood
I'm not the one having contradictory statements. You want full aiming only when doing damage, not while healing. That is contradictory to what Action Combat is.
Use your brain please. Saying something and wanting something doesn't make something happen.
What is the purpose of action combat, what is the purpose of healing your team, what are the issues that come with it and benefits. How have games in the past done things, why are they fun, why do they add skill ceiling, how does gameplay effect elements of each other.
You simply say something without thinking of design issues and problems that happen between things. So what you are saying is pointless unless you actually back any of what you want up.
I think about how things work I don't just yell I want this but then give 0 input how that can work or how it might have a negative effect on other aspects.
Nothing is contradictory, you just refuse to understand the issues and want to ignore them which will leave to design flaws unless you offer solutions. Overwatch with playing ana on a rooftop and healing is not a solution for a mmorpg.
Manually aimed/ directional
I already made a point. It was pretty clear. Why would anyone play a healer in an Action Combat game? If all they do is play a healer and nothing else, ok. What about when they do other stuff, or alts?
Like you said, aiming is a skill. If you do not use such skills, you become worse compared to others.
Why would you willingly become worst at the game?
You have given no argument. If you win using your skill to aim and kill the enemy, why suddenly it doesn't work for healing. Healers win by aiming and landing those heals. It's the same game, aiming, just in a different situation.
If you do not want that, it means you don't want action combat, or just when it suits you.
When did i say they can't have action skills for healing, when did I say they won't have other action skills? Healers aren't only going to be healing bots.