Areallis wrote: » My question is how will you combat the formation of player guilds that will exists as seperate guilds in game but as one guild on discord and such. I am afraid that they will do that to control the whole server while providing the illusion of conflict even tho they already have everything decided.
The Wiki wrote: One of the things that I think will naturally combat the the risk that comes with one mega corp or one mega guild owning the server so-to-speak and killing off competition is that Ashes is constantly changing. So the way that nodes spawn and despawn and can be destroyed; and the castles exist to exert pressure; and these world events pop up. It's a massive world and it's constantly changing. Those two things naturally combat the opportunity for mega guilds to claw control over a particular server.[2] – Steven Sharif
Asgerr wrote: » Areallis wrote: » My question is how will you combat the formation of player guilds that will exists as seperate guilds in game but as one guild on discord and such. I am afraid that they will do that to control the whole server while providing the illusion of conflict even tho they already have everything decided. My question is: why would you wanna do that? If the players work together and politique well enough to form large alliances, why would you wanna stop it. You're looking at it from the point of view of a victim. Look at it as if you were a part of those guilds. Would it feel fair for the game to restrict your social interactions within the game? With that said, the game has an Alliance system, which allows for 3 Guilds to band together for some benefits (Alliance bank, specific quests etc.) However Guilds can only be part of 1 Alliance at a time. If people want to have an informal alliance, cool. Keep also in mind that to have a guild expanded to the largest size possible, it requires said guild to spec fully into player cap in their guild skill tree. This means that they'll miss out on other perks, such as buffs to combat in PvP and PvE and gathering. Other smaller guilds may specialize in different aspects and either out-perform the larger guilds in those fields, or be recruited if they offer enough benefits for it (protection etc.). Or they can just beat them in a fight if they have bigger buffs against their numbers. And hey, the bigger an alliance gets, the easier it becomes for infighting to arise and the alliance to fall out. Consider that there are a limited amount of castles and flying mounts. Greed alone would drive people to screw their alliance out of those. Players not liking each other and other perceived slights will lead to wanting to fight each other, thus disbanding the alliances and starting guild wars. Meanwhile smaller guilds may gain a foothold at the top.
Depraved wrote: » how will YOU combat them?