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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Corruption system feedback
Bedy
Member
Hi long time lurker here, corruption as it stands right now, only bounty hunter can see corrupted player on the world/mini map.
it would be cool to have player that killed you, get added to your character enemy list automatically, doesnt matter if the player is corrupted or not, and when your enemy is nearby, they will show up as a icon in your minimap only.
I got this idea from playing an old pvp mmo called Conquer online long time ago,
i think its a nice addition to the corruption system.
how do you guys think about this suggetion?
sorry if there's any error in my spelling, english is not my 1st language.
there's an image i attach below from conquer online website explanation of enemy list.
it would be cool to have player that killed you, get added to your character enemy list automatically, doesnt matter if the player is corrupted or not, and when your enemy is nearby, they will show up as a icon in your minimap only.
I got this idea from playing an old pvp mmo called Conquer online long time ago,
i think its a nice addition to the corruption system.
how do you guys think about this suggetion?
sorry if there's any error in my spelling, english is not my 1st language.
there's an image i attach below from conquer online website explanation of enemy list.
1
Comments
Most likely you'll be interacting with the same groups of people in your day-to-day gameplay. And you'll be quite likely pvping with them quite often too (or PKing each other here and there). And if you always see your enemy approaching, the enemy will never be able to stealth you.
Now you could add some counter mechanics, but at that point you're developing a solution to a problem you yourself created.
It's an interesting idea, but I'm not sure if it fits Ashes.
oh yeah, i didnt think about the stealth mechanics here, my bad.