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Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
RNG blocks/dodges/parry per second cap
DarkTides
Member
I think it would add an extra element to strategies if there were a cap on the number of dodges and blocks that RNG can generate for characters. This would require another stat to alter the cap, likely agility, or haste could influence this, giving haste some defensive bonuses for once, or some CDR reduction stat also influencing this.
If you had 100 opponents of comparable level, all swinging at you simultaneously, and you had 20% block chance, it seems rather superhuman to be able to block 20% of those swings.
Proposing that there be a cap on the number of times you can block per second, influenced by another stat to allow for these defensive RNG to perform better when being hit more frequently in a given time period.
This would also apply to 1v1 fights, if your opponent has crazy haste, your chance to block/dodge should decrease, unless you are just as quick.
Faster you are, need some Matrix style animations here, with the blurring.
If you had 100 opponents of comparable level, all swinging at you simultaneously, and you had 20% block chance, it seems rather superhuman to be able to block 20% of those swings.
Proposing that there be a cap on the number of times you can block per second, influenced by another stat to allow for these defensive RNG to perform better when being hit more frequently in a given time period.
This would also apply to 1v1 fights, if your opponent has crazy haste, your chance to block/dodge should decrease, unless you are just as quick.
Faster you are, need some Matrix style animations here, with the blurring.
0
Comments
Cause I find it silly that, if I have a hugeass double-handed sword in front of me that pretty much completely covers my dunir body, I can still be hit through it if there's several people hitting me directly from the front. Same reasoning definitely applies to shields too.
You could have directionals apply further modifiers
This would make it more about managing your block, compared to never wanting to risk using it because of the chance to take damage when hit- unless of course, you should be hit (such as being at a disadvantage against several people, or a really powerful attack) having the ability to burn through the stamina more quickly.