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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Proposing an In Game System Idea
Killendel
Member, Alpha Two
I am sure some people have seen the Anime, "BOFURI: I Don't Want to Get Hurt, so I'll Max Out My Defense." In the Anime the main character is attributed skills based on the interactions within the game. Taking a lot of poison damage overtime would end up granting the main character poison resistances and other things like that. In the Show these would be permanent skills or developments for the character which would make them very meaningful, and almost as if the game itself was blessing you with skills that were particularly fitted to your play style, and accentuated it. I would really love to see some kind of Omage to this concept within Ashes of Creation. I could imagine it might be hell to try and add these in subsequent to any system already being made, but nonetheless I feel it would be a very meaningful and inspiring game mechanic.
P.S. The artwork aesthetic you are creating... Nailed it.
P.S. The artwork aesthetic you are creating... Nailed it.
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Comments
I don't want to hear from a raid group "Okay, everyone grind your poison resistance by next Saturday. We're taking on the poison dragon next."