Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Proposing an In Game System Idea
I am sure some people have seen the Anime, "BOFURI: I Don't Want to Get Hurt, so I'll Max Out My Defense." In the Anime the main character is attributed skills based on the interactions within the game. Taking a lot of poison damage overtime would end up granting the main character poison resistances and other things like that. In the Show these would be permanent skills or developments for the character which would make them very meaningful, and almost as if the game itself was blessing you with skills that were particularly fitted to your play style, and accentuated it. I would really love to see some kind of Omage to this concept within Ashes of Creation. I could imagine it might be hell to try and add these in subsequent to any system already being made, but nonetheless I feel it would be a very meaningful and inspiring game mechanic.
P.S. The artwork aesthetic you are creating... Nailed it.
P.S. The artwork aesthetic you are creating... Nailed it.
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I don't want to hear from a raid group "Okay, everyone grind your poison resistance by next Saturday. We're taking on the poison dragon next."