Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Fun.
If your best argument for people leaving the game due to being "farmed" is that the developers can then just merge servers to give you more players, perhaps think about that position some more.
players have been getting farmed for 20 years in other games. still one of the most played mmorpg
and you missed my point. if players leave for another server, that doesnt mean they quit the game. it means they are playing in a different server o.o. if a server has a reputation of being a gankfest, pve carebears will just transfer to other more peacueful servers. doesnt mean the game died, but it probs mean the gankfest server will be merged at some point, assuming no one joins.
and again, bob quits the game, but john joins. if the game dosnt suck, there will be a population.
I found a lot of PvPers have huge egos and there's usually lots of drama. X guild doesn't like Y guild, puts them on a kill on sight list, that kind of stuff. Picking on noobs is generally looked down on, it's moreso about egos trying to prove they're the alpha PvPers and taking out other groups for bragging rights or trying to build a reputation. Picking on noobs is usually for PvPers who have to target them to win, so the lowest wrung on the PvP scale.
I totally agree something like having safe areas plus contested areas with rare resources to fight over. If I'm doing something like a daily or just gathering I'm usually semi-afk. I'm not really looking for PvP, for me it's like downtime.
Dangerous areas are cool where I know I need to be on my guard, just not everywhere. Risk vs reward has to be in check, I don't like the idea of high risk just walking around.
You're clarifications are on point. Yes.
Good job.
Knowing that PvP can happen anywhere outside of a node, should be enough for you to be on your guard (to some degree) at all times when travelling/gathering/xping/whatever.
If you don't want to be killed by a player, practice whatever evasion techniques your archetype/class has and get good at running, or don't travel alone.
When players leave due to being farmed, they generally go to a different game, not a different server.
Sure, some may go to a different server, but they will only ever do that once. If they are being farmed again there, then the next move will be to a new game 100% of the time.
Which MMO is it you are talking about here?
But that then makes the resources i harvest be more valuable, most pvp players have no issues doing every part of a game that they need to, if all the harvesters leave then they end up doing that roll themselfs.
one thing to take into account PvP has a way to dynamicly effect prices of items, places that get PvP heavily makes it harder for resources to safely come into a market nearby which would then drive prices up in the region which is a good thing imo, it offerers oppotunity for people to bring in resources to sell there for profits aslong as there willing to take a risk to get them there.
they still drop there inventory resources btw, half as much as they would normally drop if they fight back (which would stop u getting corrupted for killing them) but if they dont fight back and stay green you get more of there resource drops but take a corruption hit
for instance ( just of the top of my head ) .
you see someone hunting whith a uber staff of doom or something that you want .
collect 10 or so of your mates let them duel each other until thy are very low hp .
then thy all get nakid and run into the AE spell your targit has just used .
all die and hello corruptid player who now has a chance of dropping that stick of doom .
or drop a dmg shield on your targit ( one that does dmg each time you hit him ) .
wel i hit him and i got 2 dmg from the shield of thorns ( or watever name it has ) so now he is fighting back
I mean. This would work if the caster of that AoE spell chose to specifically flag for that attack, so it was able to hit you. You're more likely to eat death penalty from mobs, though.
Welcome to Ashes of Creation. The wiki's pretty good.