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Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Please reconsider adding controller support on launch
Coded
Member
You arent using steam so cant even conveniently set up controls, have to do a song and a dance with external programs....
Its 2022. There is no reason your game cannot have controller support. Look at FFXIV and Lost Ark.
Its 2022. There is no reason your game cannot have controller support. Look at FFXIV and Lost Ark.
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PC will always be better then console. Look at FFXIV.
I'm not sure what the connection between these two things is?
I know we've had this discussion before too, and I understand that many people have very strong opinions on this subject, but the connections made then weren't 'real'. Controller support does not need to innately change anything about a game developed for PC mouse and keyboard use.
Yes, and I was one of those people, but controller support does offer a few more specific things that would not interfere with any of the overall design, and it would prevent any use of third party software or anything that might allow the player to use Macros or cheats.
When done the other way, you have to rely on the player 'choosing not to use any of the options that could lead to macro-ing or things that they don't want players to be able to do with one button'.
All it requires is 'make analog stick do the correct things with the camera' (should already be easy if not basically default) and 'offer a menu with a ton of keybinds and have the keybinds accept two-button inputs'.
Maybe one more thing for 'hotbar swapping' just to make it bearable, but it's VERY likely this will work anyway because they don't seem to have a problem with people who use 20-button MMO-mouse.
So it's better if Intrepid implements it.
Yes.
But some people are very used to them and the multitude of crazy combination keybinds required to do things, and still just prefer them.
The complaint I saw before is that developers make the games easier or less complex because of this 'less buttons' thing, but that's just to prevent players from having to learn a lot of these.
If the player can set them all themselves, it's no longer the developer's problem, they just need to make sure the buttons are recognized properly when pressed.
You can with a controller accommodate a large number of button combos, if you take ffxiv as a base and expand it a bit, if you have the triggers select the hotbar like ffxiv, you can get 30 buttons with just your right and left trigger,
hold RT + (Dpad, Face Buttons, Control Sticks = 10)
hold LT + (Dpad, Face Buttons, Control Sticks = 10)
hold Both + (Dpad, Face Buttons, Control Sticks = 10)
If you use your bumpers to select a group of 30 you could have 90 there alone with (LB, RB, Both)
You add in combo inputs for example ffxiv allows a double tap of rt or lt to select an additional hot bar,
so that brings us to a theoretical 50 buttons as our base for ~150 buttons to key bind if you use the bumper cycling option. Exactly how many buttons are required to be considered viable?
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If it results in "Oh lets do x! Oh wait we can't do x, because we can't make that work on a controller" then it should not be supported.
I think, marketing the game on keyboard side, but allowing easy swap to controller for people who really wants it, even if it is harder, less efficient, why not. their problem.
The one thing I would add to this is that Intrepid needs to be the one to do all the programming and set up for this to avoid any possibility that their anti-cheat would flag a person for using unapproved software and ban that account.
I wanna see a 100% PC game first, and Then sure, they can try to figure out how to port it or do controller, don't want to see absolutely any changes made to the gameplay to facilitate controller use
This is my main concern. We have seen it so many times where the game play gets sacrificed for the .01% of people that want to use a controller. Key mapping and binds is plenty enough. If the key binds work well enough for people to use a controller good, I'll be happy for them. Just do not sacrifice gameplay or over all control(dumbing down).
Depends on how you design it. FFXIV has classes with a ton of buttons to press. I've always played in on playstation and never had any issues thanks to how the Cross-Hotbar works. Even some high end raiders use them. Just a matter of preference and what one is used to.
So far, Ashes seems to be aiming for a limited number of buttons for skills to press. So it could very easily be worked in for native support.
However, if people wish to use a controller, that's their call. Assuming the game can support it without any loss to mouse and keyboard users, and since we can all see there are a number of people that would use it for various reasons, I cant see any reasonable arguments at all as to why support shouldn't be included.
Indeed it is.
Assuming Intrepid make all controls mappable, having a developer spend a few days to ensure controls for UI navigation are up to standard *should* be all that is needed.