Taleof2Cities wrote: » Don't forget the forums search feature, @DarkTides. There's a recent healthy discussion on the topic (38 pages) ... located HERE. Includes game references.
Azherae wrote: » You're only referring to MMOs, right? Or do you find the same thing to be true for the more grounded recent Monster Hunter games? I know that you can say that Monster Hunter games are not as realistic because the characters are often too 'superhuman', but I don't know that one could say 'these aren't realistic' in the other sense? What is the 'lack of realism' in Monster Hunter?
DarkTides wrote: » Azherae wrote: » You're only referring to MMOs, right? Or do you find the same thing to be true for the more grounded recent Monster Hunter games? I know that you can say that Monster Hunter games are not as realistic because the characters are often too 'superhuman', but I don't know that one could say 'these aren't realistic' in the other sense? What is the 'lack of realism' in Monster Hunter? Probably all action combat games. Some do it better than others, but there will always be missing components. MMOs are more satisfying to be a part of. When tab targeting is used, it lowers the realism requirement bar and focuses more on something else it appears. Definition of realistic here would be reflecting what would transpire in reality, in the game. For 'superhuman' characters, realism would require additional imagination, demonstrated in movies. So I won't be happy until that happens.
Azherae wrote: » DarkTides wrote: » Azherae wrote: » You're only referring to MMOs, right? Or do you find the same thing to be true for the more grounded recent Monster Hunter games? I know that you can say that Monster Hunter games are not as realistic because the characters are often too 'superhuman', but I don't know that one could say 'these aren't realistic' in the other sense? What is the 'lack of realism' in Monster Hunter? Probably all action combat games. Some do it better than others, but there will always be missing components. MMOs are more satisfying to be a part of. When tab targeting is used, it lowers the realism requirement bar and focuses more on something else it appears. Definition of realistic here would be reflecting what would transpire in reality, in the game. For 'superhuman' characters, realism would require additional imagination, demonstrated in movies. So I won't be happy until that happens. Well, what's the missing component in Monster Hunter, for example? Within gameplay limitations of 'needing your character to keep functioning at least a little and not get sliced in half too easily', of course.
DarkTides wrote: » Azherae wrote: » DarkTides wrote: » Azherae wrote: » You're only referring to MMOs, right? Or do you find the same thing to be true for the more grounded recent Monster Hunter games? I know that you can say that Monster Hunter games are not as realistic because the characters are often too 'superhuman', but I don't know that one could say 'these aren't realistic' in the other sense? What is the 'lack of realism' in Monster Hunter? Probably all action combat games. Some do it better than others, but there will always be missing components. MMOs are more satisfying to be a part of. When tab targeting is used, it lowers the realism requirement bar and focuses more on something else it appears. Definition of realistic here would be reflecting what would transpire in reality, in the game. For 'superhuman' characters, realism would require additional imagination, demonstrated in movies. So I won't be happy until that happens. Well, what's the missing component in Monster Hunter, for example? Within gameplay limitations of 'needing your character to keep functioning at least a little and not get sliced in half too easily', of course. How about yourself? What do you consider to be realistic about Monster World Hunters combat? I personally can't say anything is realistic at all, for me though. You can do more in Dragon's Dogma: Dark Arisen, and that game was released in 2013 Basically, I'm looking for massive improvements in Action Combat games. We may see it over the years, but the Devs are lazy IMO, and are milking the genre with it's current iteration. There's a certain formula used to trigger appeal, but they could have a wider audience if they worked for it. It is a mockery of what it could be and thus why I made the comparison to that of older games trying to have realistic graphics. Action Combat games are utilizing "old" ways to try and demonstrate realism in combat, and it fails. Not discrediting people who like it, but those people must enjoy it for other reasons than realistic combat. Hack and Slash spam aspect perhaps.
BlackBrony wrote: » Imagine a full action combat game. Tank: Why didn't you heal me? Healer: you moved! Tank: you suck End of raid
DarkTides wrote: » What Action Combat games do you guys consider to be good? Link or reference the game. Personally, not one game out there has been able to properly provide a good action combat experience, so it is difficult for me to understand why people want Action Combat as the main form of a combat experience, when it's not once been done properly. Action Combat games always get messed up.
DarkTides wrote: » Taleof2Cities wrote: » Don't forget the forums search feature, @DarkTides. There's a recent healthy discussion on the topic (38 pages) ... located HERE. Includes game references. Similar but not the same post. I happen to like Action Combat, just not the way developers provide it to us in MMOs. Ashes is hybrid. I think the main issue with action combat games is the lack of realism, while trying to employ a realistic means of combat(that being action combat). Similar to the issue that occurs when older games tried to create realistic graphics, the game did not age well, thus these cartoonish Disney games emerged in hopes to allow the graphics to last so people wouldn't just hop on over to the next better looking game. Action Combat appears to be limited, either by programming capability, laziness or I dunno what it is. Maybe one day, when we all have neuro-interfaces and plug into the Matrix, we'll have what Action Combat games deserve to have. Until then, to me, it's like watching people play a wannabe realism game with outdated graphics.
Mag7spy wrote: » BlackBrony wrote: » Imagine a full action combat game. Tank: Why didn't you heal me? Healer: you moved! Tank: you suck End of raid There is no reason why that would happen, there is no reason to make healing more difficult and plenty of ways to heal who needs to be healed. No one advocating for action combat is saying you can't have any targeted heals or buffs.
Depraved wrote: » DarkTides wrote: » Taleof2Cities wrote: » Don't forget the forums search feature, @DarkTides. There's a recent healthy discussion on the topic (38 pages) ... located HERE. Includes game references. Similar but not the same post. I happen to like Action Combat, just not the way developers provide it to us in MMOs. Ashes is hybrid. I think the main issue with action combat games is the lack of realism, while trying to employ a realistic means of combat(that being action combat). Similar to the issue that occurs when older games tried to create realistic graphics, the game did not age well, thus these cartoonish Disney games emerged in hopes to allow the graphics to last so people wouldn't just hop on over to the next better looking game. Action Combat appears to be limited, either by programming capability, laziness or I dunno what it is. Maybe one day, when we all have neuro-interfaces and plug into the Matrix, we'll have what Action Combat games deserve to have. Until then, to me, it's like watching people play a wannabe realism game with outdated graphics. its not about being realistic. its about being believable