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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
I don't like action combat, and it could very potentially stop me from playing
Vissox
Member, Alpha Two
I haven't played it yet, so I'm not drawing any sort of line yet. But steven asked for feedback about if we are going in a positive direction, and I'm just gonna say that every action combat korean type mmo I've ever played I have absolutely hated. I am tab target 100%, I think action combat only works from an overhead 3rd person perspective like diablo or league of legends or lost ark. I don't want to aim my ability's honestly, If I use a sword and get animation locked, and at the same time I'm required to dodge some kind of skill shot. I'm not gonna be happy. If I miss a spell as a spell caster because my mouse was 4 pixels off, same thing. Tab targeting let's me focus on what I think matters.
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Comments
Any game that sits around long enough is gonna get a rotation. And if you don't like min maxing, I'm sorry but I have no idea why you play mmorpgs.
Yeah, I agree with this as well. Killing BAMs in Tera while leveling is still one of my favorite MMO gaming experiences. The risk vs reward was spot on and couldn't exist if it wasn't action combat.
And now i hope we will see this new Combat style with Tab Targeting ''active'' to see how they will balance it.
^^ So much this. It makes it a lot more fun and challenging.
The first time I played a game with action combat I hated it. But I stuck with it and after a while I came to like it way better. In games with tab targeting it never made sense to me that I couldn't dodge their attacks, it was frustrating tbh. Action combat is more realistic.
No need to be rude. I didn't attack your point of view. Also, I never said rotations didn't exist in action games, nor did I say I didn't like min maxing.
Yeah I like this idea. Archeage had it and I liked that you could target enemies but not all skills were guaranteed to hit. Opposing players still had agency and could dodge if they were fast enough.
How would aiming your skills ever be more efficient than them automatically connecting every time? My point isn't even that I can't do it, it's that it isn't fun. I don't want to play twist and turn carpal tunnel simulator, If I did I'd go play karthus.
Because most hybrid games have a soft lock on feature so you can tab target but it's not guaranteed to hit. Lining up your shot and timing it with player movement would be more effective
Because aimed skills generally have higher damage ceilings, while auto-hit abilities have lower damage or conditions on how they can be used.
Yours truly has recently gone back to playing Star Wars Galaxies: Legends, and I *never* cared for ground-combat in that game; I was a crafter/trader and a spacer. Hoth was really neat, in the live game, but their ground-combat in SWG never impressed me. Like SWG, though, AoC looks to have enough side-systems and planned content that should make a player like me happy.
Am *TOTALLY* with you on action-combat, though. I just don't feel that it has a place in MMOs beyond single-player or small-group content.
What about it makes you think it doesn't have a place? That's quite a statement to make. I may prefer action combat, but I can see why people enjoy tab targeting games.
NWO combat is my upper limits for an MMORPG, I think.
What we just saw in the June Combat Demo looked excellent.
My interpretation of mmos has always been get better gear, do better rotation, get better number. The complexity comes in pvp.
You are definitely not the only one, but according to my main data, the people who share your opinion are not online at this time.
Give it a few hours and you'll probably get a more balanced discussion, though I should warn you that the Action Combat lovers so far have a much stronger capacity to actually deliver their points (some bias here, but probably not much), so you might not be able to count on anything other than 'numbers'.
It takes the focus away from the rpg aspects. The more people dodge the less gear matters, it will become more about stacking stamina and sponging forever while trying to keep perfect tracking on someone. and it makes stuns even MORE broken in a pvp setting. Long boss fight? Get ready to press the 1 key 900 times.
The OPs statements are overly agressive and dismissive of other people's opinions. That's why they're having trouble making a point. And even if I wanted to agree, I wouldn't do it in this thread, because of the way they're responding.
Case in point.
"If you don't like min maxing, I'm sorry but I have no idea why you play mmorpgs."
"I feel as though people are putting very little thought into the implications of action combat."
No, we have. We just prefer it over tab targetting and that's okay.
Should I pretend I agree with you? I put thought into what I say, I wouldn't say I hated action combat if I wasn't serious. I HATE it. A lot. I'm gonna disagree with anyone who says it's better, I've played it all man. I dismiss, yes. You are wrong.
Disagree all you want. I respect your opinion and accept that a lot of people enjoy that type of combat. That's wonderful. None of you are wrong for feeling that way. I'm critical of you for being a jerk, but at the end of the day you get to decide the type of person you want to be.
Yes, this is approximately the level of argument/debate that the majority of Tab Target supporters have brought, but there are still a few that can and do make the argument beyond an emotional level. I believe at least one such person has been active recently, so if you hope to make an impact, it may be in your best interests to wait for that person to arrive and support you, rather than pushing with your current direction.
I'm not saying you have to back down or agree, only suggesting that you wait for someone who can deliver your points more 'effectively'.
All in all, I'm really happy with the direction Intrepid is taking.
I do feel that what I saw today looked pretty good, there will be room to improve but they know that and just the experience looks better.
I think the fact they explicitly showed 2 melee weapons tells me that it's possible different weapons could work differently. A friend mentioned he wouldn't want to play a ranged class and have to aim all the basic attacks, perhaps it will stay true that basics are fairly safe, but some skillshot active abilities are what would have to be aimed. I definitely wouldn't be able to use a ranged weapon if it required aim given my aim is pretty poor lol.
So we will see as there is alot more to see and I know I have more questions than answers after this!
I like your attitude.