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To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Idea for developers [Weather experience / reliant to pve vs pvp]
TheeMrFace
Member
Hello Development Team
I know the weather is going have a role in you're game and an idea sparked me what if this became relevant to content using maybe a water level system / temperature system and when these 2 systems link up things happen. For example if a guild went and cast fire magic on an area of ice, the ice would melt and due to the amount of fire the temperature rises in the nearby area. Which could have a ranging variety of effects, maybe melting the ice causes water to flow somewhere and causes a flood; So far if theirs guild housing they might need to keep an eye out to the nearby cliff; as a volcano might be about to erupt; or another alliance is doing a ritual to cause that. Or maybe theirs a really hard world boss in a forest but if you burn down the forest; by unleashing the Volcano/ changes the climate its suddenly really easily. if you flood a road; it might be easier to pvp if you use electricity magic
I know the weather is going have a role in you're game and an idea sparked me what if this became relevant to content using maybe a water level system / temperature system and when these 2 systems link up things happen. For example if a guild went and cast fire magic on an area of ice, the ice would melt and due to the amount of fire the temperature rises in the nearby area. Which could have a ranging variety of effects, maybe melting the ice causes water to flow somewhere and causes a flood; So far if theirs guild housing they might need to keep an eye out to the nearby cliff; as a volcano might be about to erupt; or another alliance is doing a ritual to cause that. Or maybe theirs a really hard world boss in a forest but if you burn down the forest; by unleashing the Volcano/ changes the climate its suddenly really easily. if you flood a road; it might be easier to pvp if you use electricity magic
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