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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Incentive for Casual Players
worddog
Member
80% of gamers are casual. I would like their wallets to be able to fund the game so I can have more content.
Please make the leveling experience enjoyable for newbies and give them plenty of interesting things to do early on.
Most casual players will never reach max level so keep them subscribed with engaging low level content.
Going from quest to quest to quest, never reading anything not knowing anything just mindlessly trying to progress gets boring really fast if you're not a dedicated gamer.
Please make the leveling experience enjoyable for newbies and give them plenty of interesting things to do early on.
Most casual players will never reach max level so keep them subscribed with engaging low level content.
Going from quest to quest to quest, never reading anything not knowing anything just mindlessly trying to progress gets boring really fast if you're not a dedicated gamer.
3
Comments
Maybe its copium but i think this game will have over 2m concurrent players first week.
If this comes out the way I hope it does. 2 more years and highly polished. I can agree.
As long as riot doesnt some how sneak in a release. (Not likely) Sure they will be different games, but a lot of people wont try other MMOs while currently engaged in another. In general the Riot game will likely be good enough to keep people from quitting immediately like NW.
Can you like the study that showed 880% of gamers being casuals? Is that as a whole throughout the gaming space, mobile phones included? Is that purely for PC gamers? Does it include console gamers? Is that a study for MMO players?
Ya whatever mmo comes out first gets all the players lmao. Riot one doesn't' interest me because its not going to have the Vibe AoC has. Though the riot one is going to eat up all the casual gamers.
IMO AoC needs to come out first so casuals can try the game before riot.
I like your suggestion because it is about leveling has to be interesting. So you got a from me.
But I don't like reading stories and doing quests. There is no risk vs reward in them.
And they usually simulate NPC needs instead of real need to reduce the risks.
I do not know what your definition of casual is, but "risk vs reward" is a core feature and should be present during leveling too.
If you hate risks, you are not casual. You are something else.
Respectfully, most casual players WILL reach max level... what they won't be able to do is have the best gear, be in the best guilds or join the highest level raids. That's just what being a casual player is all about but most will enjoy the game with these limitations.
Although - it's mostly pointless in any case because it's all exagerated generalization.
There are a variety of ways for casual players to obtain the best gear and be in the best guilds.
That's what friends are for.
Could very well be that 80% of gamers are some form of casual player: casual challenge, casual time or both.
I doubt that 80% of MMORPG players are casual time players.
The OP appears to be concerned about Ashes having sufficient activities for players to do even when they have play seesions that are only 30 minutes or less.
Most casual players will buy a subscription, play for a few hours, and then stop playing after 1-3 months. They will then subscribe whenever new content is released that interests them.
Blizzard said themselves that 70% of players never made it past level 10 in World of Warcraft.
Whenever a new expansion comes out, they will double or even triple their player base for 1-3 months.
Let's say that this game has a dedicated fanbase of 2 million players who will stay subscribed for 1 full year. That would be $360,000,000 USD annual revenue.
Now lets say on launch an extra 8 million casual players try out the game.
The next month 5 million leave so now there is 3 million casual players.
The next month 1 million.
I heard Intrepid was planning on big content releases every 6-9 months.
So first big content release we get a resurgence of 6 million more casual players.
The next month 3 million.
The next month 1 million.
In total that is an additional $330,000,000 USD from casuals alone.
This is why executives try to capture the casual market. It is way easier to trick 10 million people into playing for 1 month than it is to keep 1 million people entertained for 10 months.
I guess this is why we have shit games. Because executive are making decisions.
The price doesn't matter, most casual players have plenty of disposable income that's why they spend hundreds of dollars on mobile games. (Not including people with gambling addictions that are abused by these predatory game systems.)
The game has to be fun for short periods of time. If the game is only fun when you play it for hundreds of hours than most casual players will not be interested.
Awwww man, and they were going to try and make it as boring as possible. I'm glad they'll have seen this, so they can learn the error of their ways.
Back in my day this was a Casual player, My how things have changed.
My frame of reference is the casual time player and most will reach max level chipping away at the game as they can given whatever RL commitments prevent more time spent in game. I've never seen successful servers that don't have mostly max level players after a few years of existence.
Yes, but most never will and still be fine with it.
True, but it's still fun to bloviate.....
This is why we shouldn't cater to casuals. Fuck em. Their moneys gonna dry up anyway according to the math.
Let the gamers game and the people who want to be catered to with drip fed content that suits their 3 hour a week solo gaming lifestyle can stick to hearthstone or whatever mobage they're on now.
As long as I can play a valid and viable equivalent of retribution paladin, as long as the world is very immersive, the combat (both pvp and pve) fun, the questing fun, the systems viable and working as promissed and the economy fair, I will absolutely enjoy it even tho I won't ever compete in end-game content (high arena rating, getting top level gear, getting houses and boats and all kinf of stuff like that).
What a hardcore player finds boring, is not the same as what a casual player finds boring.
Gathering achievements?
Daily jumping puzzles?
Even for casual time MMORPG players, it doesn't take years level to reach max level.
So, yes... after years... most players on a server will be max level - especially games that have a level booster in the cash shop.