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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
PvP Status and Wars
mrBok
Member, Alpha One, Alpha Two, Early Alpha Two
Hi, I have Question... If I'm Green Non-Combatant player, and I see a Purple Combatant Player, how I will know if I'm Green or Purple for him? For Example im Gathering Node I will see Purple Guy, Ok maybe he kill another purple player few minutes ago and I'm still Green for him. But maybe my Guild and his Guild are at WAR. In this case he still will be Purple for me but I will be Purple for him right? In that case I will die thinking he will gain corruption but no. The same case when our Nodes are at War. Is there will be any indicator that we are enemys?
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Comments
Lineage 2 had 2 small fists (with one fist indicating an unaccepted war declaration) which was later changed into blades for better clarity.
In other words, UI will tell you.
Steven has said that guild wars operate outside the normal PvP flagging system, so this sort of decision wouldn't be terribly strange. You could see that player as Purple or Green (or even Red) based on their other activity, but still know they were free to attack, and that they could freely attack you, due to the "Hostile Guild" icon by their name.
Is this what they'll do? Who knows. Might be worth asking in the Q&A thread for the regular end of the month stream.
Let your guild know that you skipped the guild war then.
Make sure you let all your guild members know, you won't be participating in guild war.
Do you know if it will? Maybe that person was transporting supplies? Maybe each kill is a value point, and you'll be short at the end.
Maybe if other members take that same stance, it starts stacking up as a whole. Then you fall behind because everyone just shrugs and goes oh well.
You do you, but make sure you tell me your guild so I can avoid it.
Intrepid have said that guild wars will be more meaningful than just "go kill people until the war randomly stops", while also saying that we can kill our enemies as much as we want during the war, so I'd assume that singular kills won't have that big of an impact. If my guildmates don't want to fight in wars - I just wont accept war declarations nor make my own. And if they do want to fight but are not ok with me not killing a singular player - they're free to leave the guild out of disagreement with my gameplay decisions. Oh, I'm sure we'll never even come across one another so you got nothing to worry about.