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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Class/Race specific professions
Alldbiscuits
Member, Alpha Two
For example
Rogues - Poisons - Lockpicking etc
Mage - Manastones
Ranger - Arrow crafting etc
These professions/recipes or advancement in the profession itself could be locked behind quest chains etc and your race
What is your opinion on class specific professions? Can you think of one for each class/race?
Rogues - Poisons - Lockpicking etc
Mage - Manastones
Ranger - Arrow crafting etc
These professions/recipes or advancement in the profession itself could be locked behind quest chains etc and your race
What is your opinion on class specific professions? Can you think of one for each class/race?
1
Comments
I'm a woodworker. I should be able to make arrows for my ranger friends (if arrows exist).
My alchemist friend should be able to make me poisons. Most rogues aren't master chemists. They KNOW A GUY.
Don't even get me started on race-specific. Sorry, can't train under a Nikuan master. You're simply not allowed to learn.
So in that sense, what you're asking for is already going to be in-place.
Also, what is the point in Rangers making arrows that a Ranger would use, Rogues making poisons for Rogues, Mages making "manastones" for Mages... That just sounds like self-sufficiency. The point of crafting in this game is for players to be interdependent. You can't be a master potion-maker and also a master weaponsmith. So, make your own epic broadsword, but if you want a potion that gives the maximum buff, you better go talk to your buddy the alchemist who might want to you make him a dagger. That's how crafting is supposed to work. Not making things just for yourself.
If you want, you can pretend that your character is making arrows and writing scrolls and brewing poisons and all that stuff after you log out, and they're using those things in combat after you log in.
I like the idea of that since it's another step toward individual class distinction. WoW use to do that well, but from what I have read in these forums there's a group of people aren't interested in that stuff and consider it useless, among other things. They can't be bothered with the minutia, yet immersion should still matter.....
I'm all for it but you have an uphill fight.
If you want to push a race idea though i doubt this would happen based on the work but you never know, have it based on your race when you craft something there is a chance for it to have influence from that race but ONLY COMESTIC WISE.. So dwarven looking great shield, Elven great axe, Elven furniture, etc.