Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Fast Travel On Your Mount
SongRune
Member, Alpha One, Alpha Two, Early Alpha Two
From 1:27:26 in today's stream, Steven explains that at node level 3 and higher you have access to a building which allows you to get on one of your land mounts, pay a fee, and take a faster route to a nearby node.
This seemed a bit weird to me. Faster than what? Riding your mount on the normal roads? Is it a move-speed buff linked to a specific path? How would this affect someone trying to intercept and kill you? We know it's an upgradable node building, so it's definitely something special, but at the same time we've been told in the past that there will be no auto-pathing in Ashes, so it's presumably not that type of convenience.
Are there other games that do this sort of thing? How is it handled there? What are we actually looking at here?
This seemed a bit weird to me. Faster than what? Riding your mount on the normal roads? Is it a move-speed buff linked to a specific path? How would this affect someone trying to intercept and kill you? We know it's an upgradable node building, so it's definitely something special, but at the same time we've been told in the past that there will be no auto-pathing in Ashes, so it's presumably not that type of convenience.
Are there other games that do this sort of thing? How is it handled there? What are we actually looking at here?
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Comments
I'd be ok with it having some speed buff, but also having limitations of "no mats" and "any attack on you throws you off the mount immediately", while running on your own mount wouldn't have those.
He said 'faster route' though, specifically. His language isn't always precise, and a basic "speed buff while on the road" would probably be useful. Auto-path between nodes would certainly be useful. (Though I feel it might cheapen the "large world" feeling they're going for. That's why I understood they weren't going to add it.)
A whole node building just for a speed buff seems like a bit much, but I could see paradigms where that makes sense. A building for auto-path makes far more sense (as a start/stop point, to limit destinations). I guess we're just stuck waiting for clarifications, then, if there's no obvious parallel from other games beyond "Chocobo Stables".
That does remind me that I feel like there was some kind of invisible "road speed buff" in Alpha 1, where your stamina wouldn't deplete (as fast?) when you were sprinting along roadways. It didn't seem consistent enough for me to tell for sure if it was real or not, but the code exists! (maybe?)
I saw that line as more of a differential from the BDO's auto-pathing, where you could just set a point and your char/mount would automove there. Having auto-pathing between two preset points doesn't really diminish the explorative side of the game, because you wouldn't be exploring. You'd only see the road that you run on. And with the world now being even bigger, I doubt you'd see much stuff beyond the road, so you'll still have to go and explore on your own if you wanna see the world.
I was gonna say "this seems off", but... no, honestly, I could see it. As little time as 3.5 minutes is, that would honestly be about right for "later node levels" and wanting things in the nearby region to feel a bit more accessible as civilization develops, without directly having a large impact on the real feeling of "world size". Particularly if you couldn't path across wilderness "gaps" because you had to stop (or at least waypoint) at Village or higher nodes at each step if you wanted to keep going. "Auto-path stations" might in fact be the answer here.
How this path looks like? Is it a big elevated stone road?
Can caravans use it? And mules?
This was like a leak about faster travel and increasing the mystery on how caravans remain relevant in relationship to mules.