Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Aesthetics of the Shadowmancer (summoner/rogue)
Sathrago
Member, Alpha Two
Just thought I would throw some feels out there, as we approach closer and closer to some sort of Alpha 2 I would like to express more about the class I have eyes on and the hopes I have for it's design.
The shadowmancer, A being who taps into the stretched and faded souls of all creation, The shadow. Some could say that the shadow is a reflection of what a being is, and that with proper training one can tap into that dormant, ancient wellspring to bring forth a reflection of past and present beings. Be it a goblin or a dragon, a shadowmancer can conjure forth an imitation of various beings, puppeting that Shadow to do their bidding. As a master of shadows and summoning the shadowmancer may be able to shift from one shadow to another in an instant, blend in with the darkness obscuring prying eyes, or turn their opponent's shadows against them.
Alright so there's a little summary on how I perceive this sort of character to work in a lore sense and partially with mechanics. Naturally the game has it's own lore and I am by no means asking to change something that is already there, but hey if you don't have anything and do like some of what I said, by all means it's yours Ashes.
As for looks, there's a manhua called "Solo Leveling" that has some really cool looking shadow creatures, and if we had something like this I would be sooo happy.
I put them in spoilers for those that need it.
The shadowmancer, A being who taps into the stretched and faded souls of all creation, The shadow. Some could say that the shadow is a reflection of what a being is, and that with proper training one can tap into that dormant, ancient wellspring to bring forth a reflection of past and present beings. Be it a goblin or a dragon, a shadowmancer can conjure forth an imitation of various beings, puppeting that Shadow to do their bidding. As a master of shadows and summoning the shadowmancer may be able to shift from one shadow to another in an instant, blend in with the darkness obscuring prying eyes, or turn their opponent's shadows against them.
Alright so there's a little summary on how I perceive this sort of character to work in a lore sense and partially with mechanics. Naturally the game has it's own lore and I am by no means asking to change something that is already there, but hey if you don't have anything and do like some of what I said, by all means it's yours Ashes.
As for looks, there's a manhua called "Solo Leveling" that has some really cool looking shadow creatures, and if we had something like this I would be sooo happy.
I put them in spoilers for those that need it.
Commissioned at https://fiverr.com/ravenjuu
0
Comments