Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Number of hotbar abilities
Kyskei
Member, Alpha Two
I'm new here so sincere apologies if this is a dumb question.
but I saw in the ranger stream that there were only 3 abilities on the hotbar for use. now this could be because they only intended to show those 3 abilities, but I don't know.
in ESO I only have access to 5 abilities at the time and it get's really boring. is it revealed how many abilities you can actively use when the game is out?
if the number has to be low to make the action combat easier to engage in, might I suggest ability chains for consideration to add more depth to the combat?
but I saw in the ranger stream that there were only 3 abilities on the hotbar for use. now this could be because they only intended to show those 3 abilities, but I don't know.
in ESO I only have access to 5 abilities at the time and it get's really boring. is it revealed how many abilities you can actively use when the game is out?
if the number has to be low to make the action combat easier to engage in, might I suggest ability chains for consideration to add more depth to the combat?
0
Comments
I'll have to recheck yesterday's livestream but I believe Steven said that classes will have around 30 abilities, though it won't be possible to spec into all of them at once. In Alpha 1, there were occasional items with "ability effects" (such as 'burn a particular sort of undead') which could also add to this.