Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
IS there a class that will be like the Shaman From DAoC?
TheHiddenDaggerInn
Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
For those who didn't play DAoC the Shaman was a Buff/Debuff and very high Damage over time char and a lot of fun to play in large scale fights. Just curious if there was a class that might be like that here.
1
Comments
Maybe.
We barely know anything about half of the archetypes, and all we know is subject to change.
We know even less about augments.
Sure AoC has plenty of room for that, and I can easily see archetypes like the sorcerer, enchanter, spellmancer, and songcaller fitting in this role. I believe, even necromancer, shadowmancer, acolyte, or shaman can do it well.
But, as our friend said, we barely know 10 skills from 4 classes right now. There is a lot of road up ahead, and when it comes the time, I believe developers will be interested in our ideas to put in the game the diversity that they spoke of.
Ya I feel like I missed out with Lineage, I didn't play that one at all, Archeage a lot so I love hearing input from you guys are what lineage players saw, thank you!
With DAoC you had not only the 3 sides but you also had your weapon skills that you learned. While AOC does seem to offer something similar in the weapon style you don’t have the anywhere near 45 unique classes.
I always thought that Camelot had the most interesting character and game design because of its Point blank Blade Turning that added yet another type of support that seems to have stayed unique to it. I’m not expecting to terribly much variation in the way I’ve listed to the Character design in AOC.
Honestly speaking besides DAoC the only other game I’ve seen that offers anything like the verity in character design and build was Rift. Rift was a very good class system early on, I don’t know about today, but with Rifts roots and trees system gave you more abilities you could use depending on how deeply you spect into a tree.
Honestly speaking I think Rift had the best class system at launch of almost any game around. It was truly unique.
Only class not on there is a Druid type class which I would assume would come out in a later expansion
The fact is has the name "Shaman" is not what I meant. WoW had a shaman too, lots of games do. It was mostly a buff support with very good Damage over time abilities. Was a lot of fun for large battles and his abilities had a large area that were affected. From the game Dark Age of Camelot. I know we have someone on intrepid that will represent DAoC Idea's I believe it's Trad who loves that game.
Would come down to augment allowances of your secondary. The Shaman in Daoc is quite versatile from mending, aug and sub. We would need more information on augmentation schools to confirm this. Could very likely be dots, hots and cc but if fungal/nature specific... cannot 100% say.
Let's take a look: buffs and debuffs will probably be a specialization of either the bard or the cleric, maybe even the summoner. High dot damage could be from a mage/summoner potentially if you build them this way.
Your main class will be the one basically choosing your main job (DD/tank/healer), while the second archetype will decide how you do that job exactly. If you want really high dot damage, I'd probably start with a damage class and then try to make my damage dots and add buffs and debuffs from my second archetype augments potentially.
This is total speculation, but if I were you, I'd test out classes like Warlock (mage + summoner), Sorcerer (mage + bard), maybe a Spellmancer (summoner + mage). Maybe you can build a Magician (bard + mage) on damage too if you skill correctly and get the right gear for it.
To be honest, we will have to wait and see, at least until we know all the base archetypes before we can say anything concrete.
So yeah, I certainly hope they have something similar.
And would make Shapeshifting fans go moist.
The stranger's eyes lifted to the blood red cloud on the horizon.
'We have to move. It's not safe here.'
Something tell me that might be a Bard if spec'd right.