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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Utility Skills?
NauticalBiceps
Member, Alpha Two
Now that we are starting to get a glimpse at the basic combat skills classes will receive, do we know about/have any thoughts on utility focused skills?
For example, Ranger sends their bird a set distance to scout? Or scrying spells for Mages? Could a Tank have a skill that creates an "alarm zone" so that if they are gathering in an area, as player approaches it informs them? Rogues could "disguise party" to allow for group political infiltration. Bard songs that draw in huntable/tameable creatures. Clerics asking for divine guidance to learn of local PvE content that is now available with the recent node progression nearby.
I am talking less in combat utility, and moreso world exploration utility that gives the player more depth in dealing with both PvP and PvE encounters
For example, Ranger sends their bird a set distance to scout? Or scrying spells for Mages? Could a Tank have a skill that creates an "alarm zone" so that if they are gathering in an area, as player approaches it informs them? Rogues could "disguise party" to allow for group political infiltration. Bard songs that draw in huntable/tameable creatures. Clerics asking for divine guidance to learn of local PvE content that is now available with the recent node progression nearby.
I am talking less in combat utility, and moreso world exploration utility that gives the player more depth in dealing with both PvP and PvE encounters
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https://discord.com/channels/256164085366915072/256164085366915072/278430471954890753
But that was a long time ago. That may no longer be the plan. I vaguely remember Clerics being able to "cleanse" certain hazards as another one. Rogues were going to have a "parkour" skill, but in a recent livestream I saw a Ranger that Steven played climbing on a rock, so I'm not sure if that means all classes can do parkour stuff, or maybe a Ranger has a limited climbing ability (as their camouflage is a limited version of the Rogue's stealth), or all classes have a limited ability to climb while Rogues have a more extensive one.
Ashes of creation PAX PvE experience.
There were several videos of the 4 Archetype's that showed what you are looking for there.
It was 2017 but it gives a good idea of their intent. Hopefully these things do not fall to the way side.